Change Game.RunTime to a long to prevent overflow.

This commit is contained in:
RoosterDragon
2016-09-20 19:06:10 +01:00
parent 57ceda3025
commit 2ffea5db54
12 changed files with 25 additions and 20 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Server
public void GameStarted(S server) { PingMasterServer(server); }
public void GameEnded(S server) { PingMasterServer(server); }
int lastPing = 0;
long lastPing = 0;
bool isInitialPing = true;
volatile bool isBusy;