Change Game.RunTime to a long to prevent overflow.
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Server
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public void GameStarted(S server) { PingMasterServer(server); }
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public void GameEnded(S server) { PingMasterServer(server); }
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int lastPing = 0;
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long lastPing = 0;
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bool isInitialPing = true;
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volatile bool isBusy;
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