Change Game.RunTime to a long to prevent overflow.
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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.Common.Server
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// TickTimeout is in microseconds
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public int TickTimeout { get { return PingInterval * 100; } }
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int lastPing = 0;
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int lastConnReport = 0;
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long lastPing = 0;
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long lastConnReport = 0;
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bool isInitialPing = true;
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public void Tick(S server)
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