Use SpriteRenderables for tile overlays.
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@@ -48,11 +48,8 @@ namespace OpenRA.Traits
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var c = render[x, y];
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if (c.Image != null)
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{
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var tile = c.Image[c.Density];
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var px = wr.ScreenPxPosition(pos.CenterPosition) - 0.5f * tile.size;
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tile.DrawAt(px, c.Type.info.PaletteRef);
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}
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new SpriteRenderable(c.Image[c.Density], pos.CenterPosition,
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WVec.Zero, -511, c.Type.info.PaletteRef, 1f, true).Render(wr);
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}
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}
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}
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