Use SpriteRenderables for tile overlays.

This commit is contained in:
Paul Chote
2013-09-21 10:26:03 +12:00
parent 8c0da26ae1
commit 3002c4b77d
3 changed files with 7 additions and 7 deletions

View File

@@ -48,11 +48,8 @@ namespace OpenRA.Traits
var c = render[x, y];
if (c.Image != null)
{
var tile = c.Image[c.Density];
var px = wr.ScreenPxPosition(pos.CenterPosition) - 0.5f * tile.size;
tile.DrawAt(px, c.Type.info.PaletteRef);
}
new SpriteRenderable(c.Image[c.Density], pos.CenterPosition,
WVec.Zero, -511, c.Type.info.PaletteRef, 1f, true).Render(wr);
}
}
}