Use SpriteRenderables for tile overlays.
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@@ -112,7 +112,8 @@ namespace OpenRA.Mods.RA.Orders
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foreach (var c in cells)
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{
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var tile = c.Value ? buildOk : buildBlocked;
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tile.DrawAt(wr.ScreenPxPosition(c.Key.CenterPosition) - 0.5f * tile.size, pal);
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new SpriteRenderable(tile, c.Key.CenterPosition,
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WVec.Zero, -511, pal, 1f, true).Render(wr);
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}
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}
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