Don't autotarget structures in Defend stance.
This commit is contained in:
committed by
Oliver Brakmann
parent
2e2e1cae7f
commit
300a7222f3
@@ -424,7 +424,7 @@ Container@PLAYER_WIDGETS:
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Background: stance-button
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Background: stance-button
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DisableKeyRepeat: true
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DisableKeyRepeat: true
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TooltipText: Defend Stance
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TooltipText: Defend Stance
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TooltipDesc: Set the selected units to Defend stance:\n - Units will attack enemy units and structures on sight\n - Units will not move or pursue enemies
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TooltipDesc: Set the selected units to Defend stance:\n - Units will attack enemy units on sight\n - Units will not move or pursue enemies
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Children:
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Image@ICON:
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Image@ICON:
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@@ -94,6 +94,7 @@ RMBO.hard:
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Inherits: RMBO
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Inherits: RMBO
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-AutoTarget:
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@ATTACKANYTHING:
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-AttackMove:
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-AttackMove:
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RenderSprites:
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RenderSprites:
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Image: RMBO
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Image: RMBO
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@@ -154,3 +154,4 @@ ORCA.IN:
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Image: ORCA
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Image: ORCA
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-AutoTarget:
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@ATTACKANYTHING:
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@@ -194,6 +194,7 @@ RMBO.hard:
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Inherits: RMBO
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Inherits: RMBO
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-AutoTarget:
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@ATTACKANYTHING:
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-AttackMove:
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-AttackMove:
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RenderSprites:
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RenderSprites:
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Image: RMBO
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Image: RMBO
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@@ -149,7 +149,13 @@
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^AutoTargetGround:
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^AutoTargetGround:
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AutoTarget:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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@@ -161,7 +167,13 @@
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^AutoTargetAll:
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^AutoTargetAll:
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AutoTarget:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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@@ -945,6 +957,8 @@
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-GivesBuildableArea:
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-GivesBuildableArea:
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: false
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RequiredForShortGame: false
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Targetable:
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TargetTypes: Ground, C4, Structure, Defense
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^DisabledOverlay:
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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WithColoredOverlay@IDISABLE:
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@@ -122,13 +122,25 @@
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^AutoTargetGround:
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^AutoTargetGround:
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AutoTarget:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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^AutoTargetAll:
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AutoTarget:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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@@ -200,7 +200,7 @@ Container@PLAYER_WIDGETS:
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Background: command-button
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Background: command-button
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DisableKeyRepeat: true
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DisableKeyRepeat: true
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TooltipText: Defend Stance
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TooltipText: Defend Stance
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TooltipDesc: Set the selected units to Defend stance:\n - Units will attack enemy units and structures on sight\n - Units will not move or pursue enemies
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TooltipDesc: Set the selected units to Defend stance:\n - Units will attack enemy units on sight\n - Units will not move or pursue enemies
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TooltipContainer: TOOLTIP_CONTAINER
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TooltipContainer: TOOLTIP_CONTAINER
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Children:
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Children:
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Image@ICON:
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Image@ICON:
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@@ -52,3 +52,4 @@ FTUR:
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PBOX:
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PBOX:
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-AutoTarget:
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@ATTACKANYTHING:
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@@ -34,6 +34,7 @@ E7.noautotarget:
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Inherits: E7
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Inherits: E7
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-AutoTarget:
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@ATTACKANYTHING:
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RenderSprites:
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RenderSprites:
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Image: E7
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Image: E7
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@@ -159,7 +159,13 @@
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^AutoTargetGround:
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^AutoTargetGround:
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AutoTarget:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Structure, Defense
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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@@ -171,7 +177,13 @@
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^AutoTargetAll:
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^AutoTargetAll:
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AutoTarget:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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@@ -125,7 +125,13 @@
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^AutoTargetGround:
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^AutoTargetGround:
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AutoTarget:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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@@ -137,7 +143,13 @@
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^AutoTargetAll:
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^AutoTargetAll:
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AutoTarget:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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