destroying buildings no longer crashes the game
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@@ -57,8 +57,9 @@ namespace OpenRa.Game
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public void Remove( Actor self, IOccupySpace unit )
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{
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foreach (var c in unit.OccupiedCells())
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influence[c.X, c.Y] = null;
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if (unit != null)
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foreach (var c in unit.OccupiedCells())
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influence[c.X, c.Y] = null;
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}
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public void Update(Actor self, IOccupySpace unit)
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