Add game speed dropdown to the lobby.

This commit is contained in:
Paul Chote
2015-09-03 21:40:45 +01:00
parent 257c043e58
commit 301b698c81
13 changed files with 261 additions and 43 deletions

40
OpenRA.Game/GameSpeed.cs Normal file
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@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA
{
public class GameSpeed
{
[Translate]
public readonly string Name = "Default";
public readonly int Timestep = 40;
public readonly int OrderLatency = 3;
}
public class GameSpeeds : IGlobalModData
{
[FieldLoader.LoadUsing("LoadSpeeds")]
public readonly Dictionary<string, GameSpeed> Speeds;
static object LoadSpeeds(MiniYaml y)
{
var ret = new Dictionary<string, GameSpeed>();
foreach (var node in y.Nodes)
ret.Add(node.Key, FieldLoader.Load<GameSpeed>(node.Value));
return ret;
}
}
}

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@@ -188,6 +188,7 @@ namespace OpenRA.Network
public int StartingCash = 5000;
public string TechLevel = "none";
public string StartingUnitsClass = "none";
public string GameSpeedType = "default";
public bool ShortGame = true;
public bool AllowVersionMismatch;
public string GameUid;

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@@ -243,6 +243,7 @@
<Compile Include="Map\MapCoordsRegion.cs" />
<Compile Include="Renderer.cs" />
<Compile Include="Platform.cs" />
<Compile Include="GameSpeed.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="FileSystem\D2kSoundResources.cs" />