Add game speed dropdown to the lobby.

This commit is contained in:
Paul Chote
2015-09-03 21:40:45 +01:00
parent 257c043e58
commit 301b698c81
13 changed files with 261 additions and 43 deletions

View File

@@ -675,6 +675,34 @@ namespace OpenRA.Mods.Common.Server
return true;
}
},
{ "gamespeed",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
GameSpeed speed;
if (!gameSpeeds.Speeds.TryGetValue(s, out speed))
{
server.SendOrderTo(conn, "Message", "Invalid game speed selected.");
return true;
}
server.LobbyInfo.GlobalSettings.GameSpeedType = s;
server.LobbyInfo.GlobalSettings.Timestep = speed.Timestep;
server.LobbyInfo.GlobalSettings.OrderLatency = speed.OrderLatency;
server.SyncLobbyInfo();
server.SendMessage("{0} changed Game Speed to {1}.".F(client.Name, speed.Name));
return true;
}
},
{ "kick",
s =>
{

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
var startTick = Ui.LastTickTime;
Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != Game.Timestep)
Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
Func<string> statusText = () =>
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (world.Timestep == 1)
return "Max Speed";
return "{0}% Speed".F(Game.Timestep * 100 / world.Timestep);
return "{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep);
};
if (timer != null)

View File

@@ -490,6 +490,44 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
}
var gameSpeed = optionsBin.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
if (gameSpeed != null)
{
var speeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds;
gameSpeed.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled();
gameSpeed.GetText = () =>
{
if (Map.Status != MapStatus.Available)
return "Not Available";
GameSpeed speed;
if (!speeds.TryGetValue(orderManager.LobbyInfo.GlobalSettings.GameSpeedType, out speed))
return "Unknown";
return speed.Name;
};
gameSpeed.OnMouseDown = _ =>
{
var options = speeds.Select(s => new DropDownOption
{
Title = s.Value.Name,
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.GameSpeedType == s.Key,
OnClick = () => orderManager.IssueOrder(Order.Command("gamespeed {0}".F(s.Key)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
gameSpeed.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
}
var exploredMap = optionsBin.GetOrNull<CheckboxWidget>("EXPLORED_MAP_CHECKBOX");
if (exploredMap != null)
{