Distinguish between line build nodes and segments.
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@@ -10,19 +10,91 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class LineBuildParentInit : IActorInit<Actor[]>
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{
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[FieldFromYamlKey] public readonly string[] ParentNames = new string[0];
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readonly Actor[] parents = null;
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public LineBuildParentInit() { }
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public LineBuildParentInit(Actor[] init) { parents = init; }
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public Actor[] Value(World world)
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{
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if (parents != null)
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return parents;
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var sma = world.WorldActor.Trait<SpawnMapActors>();
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return ParentNames.Select(n => sma.Actors[n]).ToArray();
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}
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}
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public interface INotifyLineBuildSegmentsChanged
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{
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void SegmentAdded(Actor self, Actor segment);
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void SegmentRemoved(Actor self, Actor segment);
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}
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[Desc("Place the second actor in line to build more of the same at once (used for walls).")]
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public class LineBuildInfo : TraitInfo<LineBuild>
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public class LineBuildInfo : ITraitInfo
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{
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[Desc("The maximum allowed length of the line.")]
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public readonly int Range = 5;
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[Desc("LineBuildNode 'Types' to attach to.")]
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public readonly HashSet<string> NodeTypes = new HashSet<string> { "wall" };
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[ActorReference(typeof(LineBuildInfo))]
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[Desc("Actor type for line-built segments (defaults to same actor).")]
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public readonly string SegmentType = null;
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public object Create(ActorInitializer init) { return new LineBuild(init, this); }
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}
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public class LineBuild { }
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public class LineBuild : INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyLineBuildSegmentsChanged
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{
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readonly Actor[] parentNodes = new Actor[0];
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HashSet<Actor> segments;
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public LineBuild(ActorInitializer init, LineBuildInfo info)
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{
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if (init.Contains<LineBuildParentInit>())
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parentNodes = init.Get<LineBuildParentInit>().Value(init.World);
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}
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void INotifyLineBuildSegmentsChanged.SegmentAdded(Actor self, Actor segment)
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{
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if (segments == null)
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segments = new HashSet<Actor>();
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segments.Add(segment);
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}
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void INotifyLineBuildSegmentsChanged.SegmentRemoved(Actor self, Actor segment)
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{
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if (segments == null)
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return;
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segments.Remove(segment);
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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foreach (var parent in parentNodes)
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if (!parent.Disposed)
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foreach (var n in parent.TraitsImplementing<INotifyLineBuildSegmentsChanged>())
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n.SegmentAdded(parent, self);
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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foreach (var parent in parentNodes)
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if (!parent.Disposed)
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foreach (var n in parent.TraitsImplementing<INotifyLineBuildSegmentsChanged>())
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n.SegmentRemoved(parent, self);
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}
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}
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}
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