Kill RenderUnitRotor in favour of RenderUnit + WithRotor.

This commit is contained in:
Paul Chote
2011-03-23 08:05:09 +13:00
parent c7e2619a98
commit 3071cd8240
8 changed files with 76 additions and 83 deletions

View File

@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithRotorInfo : ITraitInfo
{
public readonly string Id = "rotor";
public readonly int[] Offset = { 0, 0 };
public object Create(ActorInitializer init) { return new WithRotor(init.self, this); }
}
public class WithRotor : ITick
{
public Animation rotorAnim;
public WithRotor(Actor self, WithRotorInfo info)
{
var rs = self.Trait<RenderSimple>();
var facing = self.Trait<IFacing>();
rotorAnim = new Animation(rs.GetImage(self));
rotorAnim.PlayRepeating("rotor");
rs.anims.Add(info.Id, new RenderSimple.AnimationWithOffset(
rotorAnim,
() => Combat.GetTurretPosition( self, facing, new Turret(info.Offset)),
null ) { ZOffset = 1 } );
}
public void Tick(Actor self)
{
var isFlying = self.Trait<IMove>().Altitude > 0 && !self.IsDead();
if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
return;
rotorAnim.ReplaceAnim(isFlying ? "rotor" : "slow-rotor");
}
}
}