Kill RenderUnitRotor in favour of RenderUnit + WithRotor.

This commit is contained in:
Paul Chote
2011-03-23 08:05:09 +13:00
parent c7e2619a98
commit 3071cd8240
8 changed files with 76 additions and 83 deletions

View File

@@ -473,9 +473,12 @@ TRAN:
Type: Light
RevealsShroud:
Range: 8
RenderUnitRotor:
PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2
RenderUnit:
WithRotor@PRIMARY:
Offset: 0,14,0,-4
WithRotor@SECONDARY:
Id: rotor_2
Offset: 0,-14,0,-2
WithShadow:
Cargo:
Types: Infantry
@@ -508,9 +511,10 @@ HELI:
PrimaryWeapon: HighV.Heli
PrimaryOffset: 0,-10,0,3
FacingTolerance: 20
RenderUnit:
WithRotor:
Offset: 0,0,0,-2
WithMuzzleFlash:
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
FallsToEarth:
AutoTarget:

View File

@@ -830,9 +830,12 @@ TRAN:
ROT: 5
Speed: 12
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
RenderUnitRotor:
PrimaryOffset: 0,14,0,-8
SecondaryOffset: 0,-14,0,-5
RenderUnit:
WithRotor@PRIMARY:
Offset: 0,14,0,-8
WithRotor@SECONDARY:
Id: rotor_2
Offset: 0,-14,0,-5
WithShadow:
Cargo:
Types: Infantry
@@ -872,9 +875,10 @@ HELI:
InitialFacing: 20
ROT: 4
Speed: 16
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
RenderUnit:
Smokes: no
WithRotor:
Offset: 0,0,0,-2
WithShadow:
LimitedAmmo:
Ammo: 8
@@ -915,8 +919,9 @@ HIND:
InitialFacing: 20
ROT: 4
Speed: 12
RenderUnitRotor:
RenderUnit:
Smokes: no
WithRotor:
WithShadow:
LimitedAmmo:
Ammo: 24