harvester Deliver order works with queues
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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public abstract class HarvesterDockSequence : Activity
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{
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protected enum DockingState { Wait, Turn, Dock, Loop, Undock, Complete }
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protected enum DockingState { Wait, Turn, Dock, Loop, Undock, Complete, Finished }
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protected readonly Actor Refinery;
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protected readonly Harvester Harv;
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@@ -47,34 +47,54 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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return this;
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}
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switch (dockingState)
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{
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case DockingState.Wait:
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return this;
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case DockingState.Turn:
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dockingState = DockingState.Dock;
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QueueChild(self, new Turn(self, DockAngle), true);
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if (IsDragRequired)
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return ActivityUtils.SequenceActivities(self, new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
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return ActivityUtils.SequenceActivities(self, new Turn(self, DockAngle), this);
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QueueChild(self, new Drag(self, StartDrag, EndDrag, DragLength));
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return this;
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case DockingState.Dock:
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Docked(Refinery, self);
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return OnStateDock(self);
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case DockingState.Loop:
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if (!Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
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dockingState = DockingState.Undock;
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return this;
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case DockingState.Undock:
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return OnStateUndock(self);
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case DockingState.Complete:
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Undocked(Refinery, self);
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Harv.LastLinkedProc = Harv.LinkedProc;
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Harv.LinkProc(self, null);
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if (IsDragRequired)
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return ActivityUtils.SequenceActivities(self, new Drag(self, EndDrag, StartDrag, DragLength), NextActivity);
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QueueChild(self, new Drag(self, EndDrag, StartDrag, DragLength), true);
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dockingState = DockingState.Finished;
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return this;
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case DockingState.Finished:
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return NextActivity;
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}
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