Add depth buffer support to tactical overlays.
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@@ -67,13 +67,13 @@ namespace OpenRA.Mods.Common.Graphics
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public void Render(WorldRenderer wr)
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{
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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var center = wr.ScreenPosition(centerPosition);
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var center = wr.Screen3DPosition(centerPosition);
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for (var i = 0; i < trailCount; i++)
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{
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var angle = trailAngle - new WAngle(i * (trailSeparation.Angle <= 512 ? 1 : -1));
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var length = radius.Length * new WVec(angle.Cos(), angle.Sin(), 0) / 1024;
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var end = wr.ScreenPosition(centerPosition + length);
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var end = wr.Screen3DPosition(centerPosition + length);
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var alpha = color.A - i * color.A / trailCount;
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wcr.DrawLine(center, end, 3, Color.FromArgb(alpha, contrastColor));
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