diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index 8aedbb2ccd..ea99c7512e 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -193,6 +193,9 @@ E4: TakeCover: ProneOffset: 160,0,-288 AttackFrontal: + Explodes: + Weapon: VisualExplode + Chance: 50 WithInfantryBody: DefaultAttackSequence: shoot ProducibleWithLevel: diff --git a/mods/ra/sequences/misc.yaml b/mods/ra/sequences/misc.yaml index d67bf351f2..9a09432774 100644 --- a/mods/ra/sequences/misc.yaml +++ b/mods/ra/sequences/misc.yaml @@ -44,6 +44,8 @@ explosion: large_explosion: frag1 Offset: -2,0 small_napalm: napalm1 + offseted_napalm: napalm1 # Used for E4 Explosion + Offset: 0, -6 large_napalm: napalm3 corpse: corpse1 ZOffset: -512 diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 848986112f..27ffddc258 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -68,6 +68,13 @@ UnitExplodeHeli: Warhead@2Eff: CreateEffect Explosions: napalm +VisualExplode: + Inherits: ^Explosion + -Warhead@1Dam: SpreadDamage + Warhead@2Eff: CreateEffect + Explosions: offseted_napalm + ImpactSounds: firebl3.aud + UnitExplodeShip: Inherits: ^Explosion -Warhead@Smu: LeaveSmudge