From 30dd2e3d2d15095ee360b39d9e8375f8f15407c7 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 29 Mar 2013 14:21:58 -0700 Subject: [PATCH] blossom trees: indestructible; blue slower MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Trees were made destructible; now they are indestructible. Blue tiberium blossom trees regenerate slower than green tiberium. This keeps the green ones relevant in maps with both kinds of trees. The blue ones produce at slightly over half speed, and slightly over 2x value, giving them a slight advantage. Blue's total value production rate is ~1.25x faster than green tib. blossom tree.  --- mods/cnc/rules/trees.yaml | 23 +++++++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/mods/cnc/rules/trees.yaml b/mods/cnc/rules/trees.yaml index 8c37a79c66..c7466358c4 100644 --- a/mods/cnc/rules/trees.yaml +++ b/mods/cnc/rules/trees.yaml @@ -9,7 +9,12 @@ SPLIT2: Name: Blossom Tree RadarColorFromTerrain: Terrain: Tiberium - + -Health: + -DeadBuildingState: + -Armor: + -TargetableBuilding: + -AutoTargetIgnore: + SPLIT3: Inherits: ^Tree RenderBuilding: @@ -21,19 +26,29 @@ SPLIT3: Name: Blossom Tree RadarColorFromTerrain: Terrain: Tiberium - + -Health: + -DeadBuildingState: + -Armor: + -TargetableBuilding: + -AutoTargetIgnore: + SPLITBLUE: Inherits: ^Tree RenderBuilding: Palette: staticterrain SeedsResource: ResourceType:BlueTiberium - Interval: 55 + Interval: 95 Tooltip: Name: Blossom Tree (blue) RadarColorFromTerrain: Terrain: BlueTiberium - + -Health: + -DeadBuildingState: + -Armor: + -TargetableBuilding: + -AutoTargetIgnore: + ROCK1: Inherits: ^Rock ROCK2: