Merge commit 'alzeih/master'
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@@ -236,12 +236,23 @@ namespace OpenRa.Game
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//draw bar
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float2 powerTop = new float2(bottom.X, bottom.Y + (top.Y - bottom.Y) * (Game.LocalPlayer.PowerProvided / (float)scale));
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for(int i = 7; i < 11; i++)
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lineRenderer.DrawLine(bottom + new float2(i, 0), powerTop + new float2(i, 0), Color.LimeGreen, Color.LimeGreen);
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var color = Color.LimeGreen;
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if (Game.LocalPlayer.GetPowerState() == PowerState.Low)
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color = Color.Orange;
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if (Game.LocalPlayer.GetPowerState() == PowerState.Critical)
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color = Color.Red;
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var color2 = Graphics.Util.Lerp(0.25f, color, Color.Black);
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for(int i = 11; i < 13; i++)
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lineRenderer.DrawLine(bottom + new float2(i, 0), powerTop + new float2(i, 0), color, color);
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for (int i = 13; i < 15; i++)
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lineRenderer.DrawLine(bottom + new float2(i, 0), powerTop + new float2(i, 0), color2, color2);
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lineRenderer.Flush();
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//draw indicator
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float2 drainedPosition = new float2(bottom.X , bottom.Y + (top.Y - bottom.Y)*(Game.LocalPlayer.PowerDrained/(float) scale));
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float2 drainedPosition = new float2(bottom.X + 2 , bottom.Y + (top.Y - bottom.Y)*(Game.LocalPlayer.PowerDrained/(float) scale) + 2);
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buildPaletteRenderer.DrawSprite(powerIndicatorSprite, drainedPosition, PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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