diff --git a/mods/cnc/defaults.yaml b/mods/cnc/defaults.yaml index ea398abbd0..b4abfe72c7 100644 --- a/mods/cnc/defaults.yaml +++ b/mods/cnc/defaults.yaml @@ -50,7 +50,6 @@ MobileAir: TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100% - AvoidsAA: DrawLineToTarget: ^Infantry: diff --git a/mods/cnc/structures.yaml b/mods/cnc/structures.yaml index f38a6f5716..8f801dfb55 100644 --- a/mods/cnc/structures.yaml +++ b/mods/cnc/structures.yaml @@ -509,8 +509,6 @@ SAM: AttackTurreted: PrimaryWeapon: Nike AutoTarget: - AntiAir: - Badness: 10 -RenderBuilding: RenderRangeCircle: diff --git a/mods/cnc/system.yaml b/mods/cnc/system.yaml index 59469a7bd4..6a4c726056 100644 --- a/mods/cnc/system.yaml +++ b/mods/cnc/system.yaml @@ -48,7 +48,6 @@ World: BuildingInfluence: UnitInfluence: AircraftInfluence: -# HazardLayer: BridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 PaletteFromCurrentTheatre: