initial bridges hack
This commit is contained in:
@@ -8,8 +8,8 @@ namespace OpenRa.FileFormats
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{
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public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
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readonly Dictionary<ushort, Dictionary<int, int>> walk =
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new Dictionary<ushort, Dictionary<int, int>>(); // cjf will fix
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public readonly Dictionary<ushort, TileTemplate> walk =
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new Dictionary<ushort, TileTemplate>(); // cjf will fix
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string NextLine( StreamReader reader )
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{
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@@ -82,7 +82,7 @@ namespace OpenRa.FileFormats
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if (r.tile == 0xff || r.tile == 0xffff)
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r.image = 0;
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return walk[r.tile][r.image];
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return walk[r.tile].TerrainType[r.image];
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}
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}
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}
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@@ -1,35 +1,51 @@
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Linq;
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namespace OpenRa.FileFormats
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{
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public class Walkability
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public class TileTemplate
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{
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Dictionary<string, Dictionary<int, int>> walkability =
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new Dictionary<string, Dictionary<int, int>>();
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public int Index;
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public string Name;
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public int2 Size;
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public bool IsBridge;
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public float HP;
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public Dictionary<int, int> TerrainType = new Dictionary<int, int>();
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}
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class Walkability
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{
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public Dictionary<string, TileTemplate> walkability
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= new Dictionary<string,TileTemplate>();
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public Walkability()
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{
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IniFile file = new IniFile( FileSystem.Open( "templates.ini" ) );
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Regex pattern = new Regex(@"tiletype(\d+)");
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var file = new IniFile( FileSystem.Open( "templates.ini" ) );
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foreach (IniSection section in file.Sections)
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foreach (var section in file.Sections)
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{
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string name = section.GetValue("Name", null).ToLowerInvariant();
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Dictionary<int, int> tileWalkability = new Dictionary<int, int>();
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foreach (KeyValuePair<string, string> p in section)
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var tile = new TileTemplate
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{
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Match m = pattern.Match(p.Key);
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if (m != null && m.Success)
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tileWalkability.Add(int.Parse(m.Groups[1].Value), int.Parse(p.Value));
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}
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Size = new int2(
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int.Parse(section.GetValue("width", "0")),
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int.Parse(section.GetValue("height", "0"))),
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TerrainType = section
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.Where(p => p.Key.StartsWith("tiletype"))
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.ToDictionary(
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p => int.Parse(p.Key.Substring(8)),
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p => int.Parse(p.Value)),
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Name = section.GetValue("Name", null).ToLowerInvariant(),
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Index = int.Parse(section.Name.Substring(3)),
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IsBridge = section.GetValue("bridge", "no") != "no",
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HP = float.Parse(section.GetValue("hp", "0"))
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};
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walkability[name] = tileWalkability;
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walkability[tile.Name] = tile;
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}
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}
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public Dictionary<int, int> GetWalkability(string terrainName)
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public TileTemplate GetWalkability(string terrainName)
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{
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return walkability[terrainName];
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}
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63
OpenRa.Game/Bridges.cs
Normal file
63
OpenRa.Game/Bridges.cs
Normal file
@@ -0,0 +1,63 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits;
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namespace OpenRa
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{
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static class Bridges
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{
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public static void MakeBridges(World w)
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{
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var mini = w.Map.XOffset; var maxi = w.Map.XOffset + w.Map.Width;
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var minj = w.Map.YOffset; var maxj = w.Map.YOffset + w.Map.Height;
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for (var j = minj; j < maxj; j++)
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for (var i = mini; i < maxi; i++)
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if (IsBridge(w, w.Map.MapTiles[i, j].tile))
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ConvertBridgeToActor(w, i, j);
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}
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static void ConvertBridgeToActor(World w, int i, int j)
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{
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var tile = w.Map.MapTiles[i, j].tile;
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var image = w.Map.MapTiles[i, j].image;
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var template = w.TileSet.walk[tile];
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// base position of the tile
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var ni = i - image % template.Size.X;
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var nj = j - image / template.Size.X;
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var replacedTiles = new Dictionary<int2, int>();
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for (var y = nj; y < nj + template.Size.Y; y++)
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for (var x = ni; x < ni + template.Size.X; x++)
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{
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var n = (x - ni) + template.Size.X * (y - nj);
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if (!template.TerrainType.ContainsKey(n)) continue;
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if (w.Map.IsInMap(x, y))
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if (w.Map.MapTiles[x, y].tile == tile)
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{
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// stash it
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replacedTiles[new int2(x, y)] = w.Map.MapTiles[x, y].image;
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// remove the tile from the actual map
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w.Map.MapTiles[x, y].tile = 0xff;
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w.Map.MapTiles[x, y].image = 0;
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}
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}
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if (replacedTiles.Any())
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{
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var a = w.CreateActor("Bridge", new int2(ni, nj), null);
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var br = a.traits.Get<Bridge>();
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br.SetTiles(template, replacedTiles);
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}
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}
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static bool IsBridge(World w, ushort t)
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{
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return w.TileSet.walk[t].IsBridge;
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}
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}
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}
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@@ -107,8 +107,6 @@ namespace OpenRa.Graphics
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public static Sprite GetImageFromCollection(Renderer renderer,string collection, string image)
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{
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// Cached sprite
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if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
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return cachedSprites[collection][image];
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@@ -77,6 +77,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Bridges.cs" />
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<Compile Include="Chat.cs" />
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<Compile Include="Chrome.cs" />
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<Compile Include="Combat.cs" />
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@@ -210,6 +211,7 @@
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<Compile Include="Traits\AutoHeal.cs" />
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<Compile Include="Traits\AutoTarget.cs" />
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<Compile Include="Traits\BelowUnits.cs" />
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<Compile Include="Traits\Bridge.cs" />
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\Cargo.cs" />
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@@ -137,6 +137,8 @@ namespace OpenRa
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internal void Draw(SpriteRenderer r)
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{
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return;
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if (dirty)
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{
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dirty = false;
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43
OpenRa.Game/Traits/Bridge.cs
Normal file
43
OpenRa.Game/Traits/Bridge.cs
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@@ -0,0 +1,43 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Graphics;
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using OpenRa.FileFormats;
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namespace OpenRa.Traits
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{
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class BridgeInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Bridge(); }
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}
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class Bridge : IRender, ITick
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{
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Animation anim;
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public Bridge() {}
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public IEnumerable<Renderable> Render(Actor self)
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{
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if (anim != null)
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return new[] { Util.Centered(self, anim.Image, self.CenterLocation) };
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else
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return new Renderable[] { };
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}
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public void Tick(Actor self)
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{
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if (anim == null)
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{
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anim = new Animation("3tnk");
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anim.PlayRepeating("idle");
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}
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}
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public void SetTiles(TileTemplate template, Dictionary<int2, int> replacedTiles)
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{
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/* todo: stash these, etc */
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}
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}
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}
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@@ -44,6 +44,8 @@ namespace OpenRa
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CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
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Bridges.MakeBridges(this);
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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Minimap = new Minimap(this, Game.renderer);
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}
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7
ra.yaml
7
ra.yaml
@@ -1435,6 +1435,13 @@ DOMF:
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Image: DOME
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Fake:
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BRIDGE:
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Inherits: ^Building
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Bridge:
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BelowUnits:
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-Selectable:
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-Building:
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T01:
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Inherits: ^Building
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Building:
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@@ -2491,6 +2491,8 @@ tiletype3=3
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Name=BR1A
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width=4
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height=3
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bridge=yes
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hp=1
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tiletype1=3
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tiletype2=2
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tiletype4=3
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@@ -2505,6 +2507,8 @@ tiletype11=3
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Name=BR1B
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width=4
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height=3
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bridge=yes
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hp=.5
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tiletype1=3
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tiletype2=6
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tiletype4=3
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@@ -2519,6 +2523,8 @@ tiletype11=3
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Name=BR1C
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width=4
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height=3
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bridge=yes
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hp=0
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tiletype1=3
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tiletype2=3
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tiletype4=3
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@@ -2533,6 +2539,8 @@ tiletype11=3
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Name=BR2A
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width=5
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height=3
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bridge=yes
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hp=1
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tiletype1=3
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tiletype2=2
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tiletype5=3
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@@ -2548,6 +2556,8 @@ tiletype13=3
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Name=BR2B
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width=5
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height=3
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bridge=yes
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hp=.5
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tiletype1=3
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tiletype2=6
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tiletype5=3
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@@ -2563,6 +2573,8 @@ tiletype13=3
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Name=BR2C
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width=5
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height=3
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bridge=yes
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hp=0
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tiletype1=1
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tiletype2=1
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tiletype5=3
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@@ -2578,6 +2590,8 @@ tiletype13=3
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Name=BR3A
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width=4
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height=2
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bridge=yes
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hp=1
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tiletype0=3
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tiletype1=2
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tiletype5=2
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@@ -2588,6 +2602,8 @@ tiletype7=3
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Name=BR3B
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width=4
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height=2
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bridge=yes
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hp=.5
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tiletype0=3
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tiletype1=2
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tiletype5=2
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@@ -2598,6 +2614,8 @@ tiletype7=3
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Name=BR3C
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width=4
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height=2
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bridge=yes
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hp=0
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tiletype0=3
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tiletype1=3
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tiletype5=3
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@@ -2608,6 +2626,8 @@ tiletype7=3
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Name=BR3D
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width=4
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height=2
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bridge=yes
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hp=0
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tiletype0=5
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tiletype1=3
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tiletype5=5
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@@ -2618,6 +2638,8 @@ tiletype7=5
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Name=BR3E
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width=4
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height=2
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bridge=yes
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hp=0
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tiletype0=1
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tiletype1=1
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tiletype5=3
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@@ -2628,6 +2650,8 @@ tiletype7=1
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Name=BR3F
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width=4
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height=2
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bridge=yes
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hp=0
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tiletype0=1
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tiletype1=1
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tiletype5=1
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@@ -253,6 +253,7 @@ DOMF
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; pseudo-buildings
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MINP
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MINV
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BRIDGE
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; `Dimensions` is the size of a box that will include the whole building, excluding bib.
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@@ -533,6 +534,10 @@ Selectable=no
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Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
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Selectable=no
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[Bridge]
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Traits=Bridge, BelowUnits
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Selectable=no
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[InfantryTypes]
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DOG
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E1
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