initial bridges hack

This commit is contained in:
Chris Forbes
2010-01-18 22:53:39 +13:00
parent b3ea880ca5
commit 3101ffa671
11 changed files with 183 additions and 21 deletions

View File

@@ -8,8 +8,8 @@ namespace OpenRa.FileFormats
{
public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
readonly Dictionary<ushort, Dictionary<int, int>> walk =
new Dictionary<ushort, Dictionary<int, int>>(); // cjf will fix
public readonly Dictionary<ushort, TileTemplate> walk =
new Dictionary<ushort, TileTemplate>(); // cjf will fix
string NextLine( StreamReader reader )
{
@@ -82,7 +82,7 @@ namespace OpenRa.FileFormats
if (r.tile == 0xff || r.tile == 0xffff)
r.image = 0;
return walk[r.tile][r.image];
return walk[r.tile].TerrainType[r.image];
}
}
}

View File

@@ -1,35 +1,51 @@
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Linq;
namespace OpenRa.FileFormats
{
public class Walkability
public class TileTemplate
{
Dictionary<string, Dictionary<int, int>> walkability =
new Dictionary<string, Dictionary<int, int>>();
public int Index;
public string Name;
public int2 Size;
public bool IsBridge;
public float HP;
public Dictionary<int, int> TerrainType = new Dictionary<int, int>();
}
class Walkability
{
public Dictionary<string, TileTemplate> walkability
= new Dictionary<string,TileTemplate>();
public Walkability()
{
IniFile file = new IniFile( FileSystem.Open( "templates.ini" ) );
Regex pattern = new Regex(@"tiletype(\d+)");
var file = new IniFile( FileSystem.Open( "templates.ini" ) );
foreach (IniSection section in file.Sections)
foreach (var section in file.Sections)
{
string name = section.GetValue("Name", null).ToLowerInvariant();
Dictionary<int, int> tileWalkability = new Dictionary<int, int>();
foreach (KeyValuePair<string, string> p in section)
var tile = new TileTemplate
{
Match m = pattern.Match(p.Key);
if (m != null && m.Success)
tileWalkability.Add(int.Parse(m.Groups[1].Value), int.Parse(p.Value));
}
Size = new int2(
int.Parse(section.GetValue("width", "0")),
int.Parse(section.GetValue("height", "0"))),
TerrainType = section
.Where(p => p.Key.StartsWith("tiletype"))
.ToDictionary(
p => int.Parse(p.Key.Substring(8)),
p => int.Parse(p.Value)),
Name = section.GetValue("Name", null).ToLowerInvariant(),
Index = int.Parse(section.Name.Substring(3)),
IsBridge = section.GetValue("bridge", "no") != "no",
HP = float.Parse(section.GetValue("hp", "0"))
};
walkability[name] = tileWalkability;
walkability[tile.Name] = tile;
}
}
public Dictionary<int, int> GetWalkability(string terrainName)
public TileTemplate GetWalkability(string terrainName)
{
return walkability[terrainName];
}

63
OpenRa.Game/Bridges.cs Normal file
View File

@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
namespace OpenRa
{
static class Bridges
{
public static void MakeBridges(World w)
{
var mini = w.Map.XOffset; var maxi = w.Map.XOffset + w.Map.Width;
var minj = w.Map.YOffset; var maxj = w.Map.YOffset + w.Map.Height;
for (var j = minj; j < maxj; j++)
for (var i = mini; i < maxi; i++)
if (IsBridge(w, w.Map.MapTiles[i, j].tile))
ConvertBridgeToActor(w, i, j);
}
static void ConvertBridgeToActor(World w, int i, int j)
{
var tile = w.Map.MapTiles[i, j].tile;
var image = w.Map.MapTiles[i, j].image;
var template = w.TileSet.walk[tile];
// base position of the tile
var ni = i - image % template.Size.X;
var nj = j - image / template.Size.X;
var replacedTiles = new Dictionary<int2, int>();
for (var y = nj; y < nj + template.Size.Y; y++)
for (var x = ni; x < ni + template.Size.X; x++)
{
var n = (x - ni) + template.Size.X * (y - nj);
if (!template.TerrainType.ContainsKey(n)) continue;
if (w.Map.IsInMap(x, y))
if (w.Map.MapTiles[x, y].tile == tile)
{
// stash it
replacedTiles[new int2(x, y)] = w.Map.MapTiles[x, y].image;
// remove the tile from the actual map
w.Map.MapTiles[x, y].tile = 0xff;
w.Map.MapTiles[x, y].image = 0;
}
}
if (replacedTiles.Any())
{
var a = w.CreateActor("Bridge", new int2(ni, nj), null);
var br = a.traits.Get<Bridge>();
br.SetTiles(template, replacedTiles);
}
}
static bool IsBridge(World w, ushort t)
{
return w.TileSet.walk[t].IsBridge;
}
}
}

View File

@@ -107,8 +107,6 @@ namespace OpenRa.Graphics
public static Sprite GetImageFromCollection(Renderer renderer,string collection, string image)
{
// Cached sprite
if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
return cachedSprites[collection][image];

View File

@@ -77,6 +77,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Bridges.cs" />
<Compile Include="Chat.cs" />
<Compile Include="Chrome.cs" />
<Compile Include="Combat.cs" />
@@ -210,6 +211,7 @@
<Compile Include="Traits\AutoHeal.cs" />
<Compile Include="Traits\AutoTarget.cs" />
<Compile Include="Traits\BelowUnits.cs" />
<Compile Include="Traits\Bridge.cs" />
<Compile Include="Traits\Buildable.cs" />
<Compile Include="Traits\Building.cs" />
<Compile Include="Traits\Cargo.cs" />

View File

@@ -137,6 +137,8 @@ namespace OpenRa
internal void Draw(SpriteRenderer r)
{
return;
if (dirty)
{
dirty = false;

View File

@@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Graphics;
using OpenRa.FileFormats;
namespace OpenRa.Traits
{
class BridgeInfo : ITraitInfo
{
public object Create(Actor self) { return new Bridge(); }
}
class Bridge : IRender, ITick
{
Animation anim;
public Bridge() {}
public IEnumerable<Renderable> Render(Actor self)
{
if (anim != null)
return new[] { Util.Centered(self, anim.Image, self.CenterLocation) };
else
return new Renderable[] { };
}
public void Tick(Actor self)
{
if (anim == null)
{
anim = new Animation("3tnk");
anim.PlayRepeating("idle");
}
}
public void SetTiles(TileTemplate template, Dictionary<int2, int> replacedTiles)
{
/* todo: stash these, etc */
}
}
}

View File

@@ -44,6 +44,8 @@ namespace OpenRa
CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
Bridges.MakeBridges(this);
WorldRenderer = new WorldRenderer(this, Game.renderer);
Minimap = new Minimap(this, Game.renderer);
}

View File

@@ -1435,6 +1435,13 @@ DOMF:
Image: DOME
Fake:
BRIDGE:
Inherits: ^Building
Bridge:
BelowUnits:
-Selectable:
-Building:
T01:
Inherits: ^Building
Building:

View File

@@ -2491,6 +2491,8 @@ tiletype3=3
Name=BR1A
width=4
height=3
bridge=yes
hp=1
tiletype1=3
tiletype2=2
tiletype4=3
@@ -2505,6 +2507,8 @@ tiletype11=3
Name=BR1B
width=4
height=3
bridge=yes
hp=.5
tiletype1=3
tiletype2=6
tiletype4=3
@@ -2519,6 +2523,8 @@ tiletype11=3
Name=BR1C
width=4
height=3
bridge=yes
hp=0
tiletype1=3
tiletype2=3
tiletype4=3
@@ -2533,6 +2539,8 @@ tiletype11=3
Name=BR2A
width=5
height=3
bridge=yes
hp=1
tiletype1=3
tiletype2=2
tiletype5=3
@@ -2548,6 +2556,8 @@ tiletype13=3
Name=BR2B
width=5
height=3
bridge=yes
hp=.5
tiletype1=3
tiletype2=6
tiletype5=3
@@ -2563,6 +2573,8 @@ tiletype13=3
Name=BR2C
width=5
height=3
bridge=yes
hp=0
tiletype1=1
tiletype2=1
tiletype5=3
@@ -2578,6 +2590,8 @@ tiletype13=3
Name=BR3A
width=4
height=2
bridge=yes
hp=1
tiletype0=3
tiletype1=2
tiletype5=2
@@ -2588,6 +2602,8 @@ tiletype7=3
Name=BR3B
width=4
height=2
bridge=yes
hp=.5
tiletype0=3
tiletype1=2
tiletype5=2
@@ -2598,6 +2614,8 @@ tiletype7=3
Name=BR3C
width=4
height=2
bridge=yes
hp=0
tiletype0=3
tiletype1=3
tiletype5=3
@@ -2608,6 +2626,8 @@ tiletype7=3
Name=BR3D
width=4
height=2
bridge=yes
hp=0
tiletype0=5
tiletype1=3
tiletype5=5
@@ -2618,6 +2638,8 @@ tiletype7=5
Name=BR3E
width=4
height=2
bridge=yes
hp=0
tiletype0=1
tiletype1=1
tiletype5=3
@@ -2628,6 +2650,8 @@ tiletype7=1
Name=BR3F
width=4
height=2
bridge=yes
hp=0
tiletype0=1
tiletype1=1
tiletype5=1

View File

@@ -253,6 +253,7 @@ DOMF
; pseudo-buildings
MINP
MINV
BRIDGE
; `Dimensions` is the size of a box that will include the whole building, excluding bib.
@@ -533,6 +534,10 @@ Selectable=no
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
Selectable=no
[Bridge]
Traits=Bridge, BelowUnits
Selectable=no
[InfantryTypes]
DOG
E1