fixed up some chronoshift consistency crap
This commit is contained in:
@@ -17,7 +17,7 @@ namespace OpenRa.Orders
|
||||
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
if (mi.Button == MouseButton.Right)
|
||||
{
|
||||
Game.controller.CancelInputMode();
|
||||
yield break;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace OpenRa.Orders
|
||||
|
||||
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
if (mi.Button == MouseButton.Right)
|
||||
{
|
||||
var loc = mi.Location + Game.viewport.Location;
|
||||
var underCursor = world.FindUnits(loc, loc)
|
||||
@@ -40,9 +40,8 @@ namespace OpenRa.Orders
|
||||
var hasChronosphere = world.Actors
|
||||
.Any(a => a.Owner == world.LocalPlayer && a.traits.Contains<Chronosphere>());
|
||||
|
||||
// HACK: re-enable this
|
||||
//if (!hasChronosphere)
|
||||
// Game.controller.CancelInputMode();
|
||||
if (!hasChronosphere)
|
||||
Game.controller.CancelInputMode();
|
||||
}
|
||||
|
||||
public void Render( World world ) { }
|
||||
|
||||
@@ -28,10 +28,7 @@ namespace OpenRa.Traits
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
|
||||
{
|
||||
Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(order.TargetActor);
|
||||
Sound.Play("slcttgt1.aud");
|
||||
}
|
||||
|
||||
if (order.OrderString == "ChronosphereFinish")
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user