fixed up some chronoshift consistency crap

This commit is contained in:
Chris Forbes
2010-01-24 12:55:35 +13:00
parent d7a2691db3
commit 311bb670a2
3 changed files with 4 additions and 8 deletions

View File

@@ -28,10 +28,7 @@ namespace OpenRa.Traits
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
{
Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(order.TargetActor);
Sound.Play("slcttgt1.aud");
}
if (order.OrderString == "ChronosphereFinish")
{