fixed up some chronoshift consistency crap
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@@ -28,10 +28,7 @@ namespace OpenRa.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
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{
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Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(order.TargetActor);
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Sound.Play("slcttgt1.aud");
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}
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if (order.OrderString == "ChronosphereFinish")
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{
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