Style fixes
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@@ -26,7 +26,6 @@ namespace OpenRA.Mods.Common.Warheads
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public readonly string AddsResourceType = null;
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// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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if (string.IsNullOrEmpty(AddsResourceType))
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@@ -34,7 +33,7 @@ namespace OpenRA.Mods.Common.Warheads
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(target.CenterPosition);
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
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