Migration to World.Defaults complete (for RA)
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@@ -66,6 +66,7 @@ namespace OpenRA
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public readonly Map Map;
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public readonly TileSet TileSet;
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public GlobalDefaultsInfo Defaults { get {return WorldActor.Info.Traits.Get<GlobalDefaultsInfo>();}}
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// for tricky things like bridges.
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public readonly ICustomTerrain[,] customTerrain;
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@@ -114,7 +115,7 @@ namespace OpenRA
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Add( a );
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return a;
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}
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public void Add(Actor a)
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{
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a.IsInWorld = true;
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