Working (to a certain extent) nuke but with some dirty hacks going on.
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@@ -20,6 +20,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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namespace OpenRA.Traits
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{
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@@ -57,7 +58,7 @@ namespace OpenRA.Traits
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Sound.Play("alaunch1.aud");
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// TODO: FIRE ZE MISSILES
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//w.Add(new NukeLaunch(silo));
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w.Add(new NukeLaunch(silo, order.TargetLocation));
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});
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Game.controller.CancelInputMode();
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