create widgets on demand

This commit is contained in:
Bob
2010-09-21 00:01:44 +12:00
parent f4699132d6
commit 3165ec5359
19 changed files with 1808 additions and 1797 deletions

View File

@@ -279,6 +279,35 @@ namespace OpenRA
JoinLocal();
StartGame(modData.Manifest.ShellmapUid);
Game.BeforeGameStart = () => Widget.OpenWindow("INGAME_ROOT");
Game.ConnectionStateChanged = () =>
{
Widget.CloseWindow();
switch( Game.orderManager.Connection.ConnectionState )
{
case ConnectionState.PreConnecting:
Widget.OpenWindow("MAINMENU_BG");
break;
case ConnectionState.Connecting:
Widget.OpenWindow("CONNECTING_BG");
break;
case ConnectionState.NotConnected:
Widget.OpenWindow("CONNECTION_FAILED_BG");
break;
case ConnectionState.Connected:
var lobby = Widget.OpenWindow("SERVER_LOBBY");
lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
//r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
break;
}
};
Widget.OpenWindow("MAINMENU_BG");
ResetTimer();
}