create widgets on demand
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@@ -14,56 +14,37 @@ namespace OpenRA.Widgets.Delegates
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{
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public class ConnectionDialogsDelegate : IWidgetDelegate
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{
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public ConnectionDialogsDelegate()
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[ObjectCreator.UseCtor]
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public ConnectionDialogsDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
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{
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var r = Widget.RootWidget;
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r.GetWidget("CONNECTION_BUTTON_ABORT").OnMouseUp = mi => {
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r.GetWidget("CONNECTION_BUTTON_ABORT").Parent.Visible = false;
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widget.GetWidget("CONNECTION_BUTTON_ABORT").OnMouseUp = mi => {
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widget.GetWidget("CONNECTION_BUTTON_ABORT").Parent.Visible = false;
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Game.Disconnect();
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return true;
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};
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r.GetWidget("CONNECTION_BUTTON_CANCEL").OnMouseUp = mi => {
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r.GetWidget("CONNECTION_BUTTON_CANCEL").Parent.Visible = false;
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widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
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"Connecting to {0}:{1}...".F(Game.CurrentHost, Game.CurrentPort);
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}
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}
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public class ConnectionFailedDelegate : IWidgetDelegate
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{
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[ObjectCreator.UseCtor]
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public ConnectionFailedDelegate( [ObjectCreator.Param( "widget" )] Widget widget )
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{
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widget.GetWidget("CONNECTION_BUTTON_CANCEL").OnMouseUp = mi => {
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widget.GetWidget("CONNECTION_BUTTON_CANCEL").Parent.Visible = false;
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Game.Disconnect();
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return true;
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};
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r.GetWidget("CONNECTION_BUTTON_RETRY").OnMouseUp = mi => {
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widget.GetWidget("CONNECTION_BUTTON_RETRY").OnMouseUp = mi => {
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Game.JoinServer(Game.CurrentHost, Game.CurrentPort);
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return true;
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};
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r.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
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"Connecting to {0}:{1}...".F(Game.CurrentHost, Game.CurrentPort);
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r.GetWidget<LabelWidget>("CONNECTION_FAILED_DESC").GetText = () =>
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widget.GetWidget<LabelWidget>("CONNECTION_FAILED_DESC").GetText = () =>
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"Could not connect to {0}:{1}".F(Game.CurrentHost, Game.CurrentPort);
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Game.ConnectionStateChanged += () =>
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{
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Widget.CloseWindow();
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switch( Game.orderManager.Connection.ConnectionState )
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{
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case ConnectionState.PreConnecting:
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Widget.OpenWindow("MAINMENU_BG");
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break;
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case ConnectionState.Connecting:
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Widget.OpenWindow("CONNECTING_BG");
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break;
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case ConnectionState.NotConnected:
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Widget.OpenWindow("CONNECTION_FAILED_BG");
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break;
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case ConnectionState.Connected:
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Widget.OpenWindow("SERVER_LOBBY");
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var lobby = r.GetWidget("SERVER_LOBBY");
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lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
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lobby.GetWidget("CHANGEMAP_BUTTON").Visible = true;
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lobby.GetWidget("LOCKTEAMS_CHECKBOX").Visible = true;
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lobby.GetWidget("DISCONNECT_BUTTON").Visible = true;
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r.GetWidget("INGAME_ROOT").GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").ClearChat();
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break;
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}
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};
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}
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}
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}
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