create widgets on demand

This commit is contained in:
Bob
2010-09-21 00:01:44 +12:00
parent f4699132d6
commit 3165ec5359
19 changed files with 1808 additions and 1797 deletions

View File

@@ -27,7 +27,8 @@ namespace OpenRA.Widgets.Delegates
public static Color CurrentColorPreview1;
public static Color CurrentColorPreview2;
public LobbyDelegate()
[ObjectCreator.UseCtor]
public LobbyDelegate( [ObjectCreator.Param( "widget" )] Widget lobby )
{
Game.LobbyInfoChanged += UpdateCurrentMap;
UpdateCurrentMap();
@@ -35,9 +36,7 @@ namespace OpenRA.Widgets.Delegates
CurrentColorPreview1 = Game.Settings.Player.Color1;
CurrentColorPreview2 = Game.Settings.Player.Color2;
var r = Widget.RootWidget;
var lobby = r.GetWidget("SERVER_LOBBY");
Players = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("PLAYERS");
Players = lobby.GetWidget("PLAYERS");
LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY");
@@ -74,8 +73,7 @@ namespace OpenRA.Widgets.Delegates
var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
mapButton.OnMouseUp = mi =>
{
r.GetWidget("MAP_CHOOSER").SpecialOneArg(MapUid);
Widget.OpenWindow("MAP_CHOOSER");
Widget.OpenWindow("MAP_CHOOSER").SpecialOneArg(MapUid); // WTF
return true;
};