Trait-based units. Any unit/building without sequences will cause a crash when built.
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@@ -75,7 +75,6 @@
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<Compile Include="GameRules\Rules.cs" />
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<Compile Include="GameRules\UnitInfo.cs" />
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<Compile Include="Graphics\Animation.cs" />
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<Compile Include="Building.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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@@ -83,7 +82,6 @@
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<Compile Include="TechTree\Item.cs" />
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<Compile Include="Network\Packet.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="PlayerOwned.cs" />
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<Compile Include="Race.cs" />
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<Compile Include="Support\SharedResources.cs" />
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<Compile Include="Graphics\Sheet.cs" />
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@@ -101,7 +99,6 @@
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</Compile>
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<Compile Include="Support\Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Refinery.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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<Compile Include="Support\Settings.cs" />
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<Compile Include="Sidebar.cs" />
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@@ -112,15 +109,14 @@
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<Compile Include="TechTree\TechTree.cs" />
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<Compile Include="TerrainCosts.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Tree.cs" />
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<Compile Include="Graphics\TreeCache.cs" />
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<Compile Include="UiOverlay.cs" />
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<Compile Include="Unit.cs" />
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<Compile Include="UnitMissions.cs" />
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<Compile Include="Graphics\UnitSheetBuilder.cs" />
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<Compile Include="Graphics\Util.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="UnitOrderGenerator.cs" />
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<Compile Include="World.cs" />
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</ItemGroup>
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<ItemGroup>
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