Add punctuation to lint comments

This commit is contained in:
Gustas
2023-04-29 12:51:00 +03:00
committed by Matthias Mailänder
parent d9d8c23c63
commit 3188532e59
15 changed files with 30 additions and 30 deletions

View File

@@ -33,10 +33,10 @@ namespace OpenRA.Mods.Common.Lint
{
public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
{
// Build the list of valid hotkey names
// Build the list of valid hotkey names.
var namedKeys = modData.Hotkeys.Definitions.Select(d => d.Name).ToArray();
// Build the list of widget keys to validate
// Build the list of widget keys to validate.
var checkWidgetFields = modData.ObjectCreator.GetTypesImplementing<Widget>()
.SelectMany(w => Utility.GetFields(w)
.Where(f => f.FieldType == typeof(HotkeyReference))
@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Lint
}
}
// Check runtime-defined hotkey names
// Check runtime-defined hotkey names.
var widgetType = node.Key.Split('@')[0];
if (customLintMethods.TryGetValue(widgetType, out var checkMethods))
{
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Lint
emitError($"{node.Location} refers to a Key named `{name}` that does not exist");
}
// Logic classes can declare the data key names that specify hotkeys
// Logic classes can declare the data key names that specify hotkeys.
if (node.Key == "Logic" && node.Value.Nodes.Count > 0)
{
var typeNames = FieldLoader.GetValue<string[]>(node.Key, node.Value.Value);