Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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@@ -33,7 +33,7 @@ namespace OpenRa.Game.GameRules
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public readonly int GuardRange = -1; // -1 = use weapon's range
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public readonly string Image = null; // sprite-set to use when rendering
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public readonly bool Invisible = false;
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public readonly string Owner = "allies,soviet"; // TODO: make this an enum
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public readonly string[] Owner = { "allies", "soviet" };
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public readonly int Points = 0;
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public readonly string[] Prerequisite = { };
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public readonly string Primary = null;
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