Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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@@ -44,6 +44,9 @@ namespace OpenRa.Game
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}
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}
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++frameNumber;
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// sanity check on the framenumber. This is 2^31 frames maximum, or multiple *years* at 40ms/frame.
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if( ( frameNumber & 0x80000000 ) != 0 )
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throw new InvalidOperationException( "(OrderManager) Frame number too large" );
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}
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}
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