Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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@@ -33,7 +33,7 @@ namespace OpenRa.Game.GameRules
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public readonly int GuardRange = -1; // -1 = use weapon's range
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public readonly string Image = null; // sprite-set to use when rendering
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public readonly bool Invisible = false;
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public readonly string Owner = "allies,soviet"; // TODO: make this an enum
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public readonly string[] Owner = { "allies", "soviet" };
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public readonly int Points = 0;
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public readonly string[] Prerequisite = { };
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public readonly string Primary = null;
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@@ -44,6 +44,9 @@ namespace OpenRa.Game
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}
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}
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++frameNumber;
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// sanity check on the framenumber. This is 2^31 frames maximum, or multiple *years* at 40ms/frame.
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if( ( frameNumber & 0x80000000 ) != 0 )
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throw new InvalidOperationException( "(OrderManager) Frame number too large" );
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}
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}
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@@ -25,15 +25,14 @@ namespace OpenRa.TechTree
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sovietPrerequisites = pre.b;
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}
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static Race ParseOwner(string owners, bool doubleOwned)
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static Race ParseOwner(string[] owners, bool doubleOwned)
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{
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if (doubleOwned)
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return Race.Allies | Race.Soviet;
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Race race = Race.None;
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string[] frags = owners.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (string s in frags)
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foreach (string s in owners)
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race |= (Race)Enum.Parse(typeof(Race), s, true);
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return race;
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