From 31bdb1495d15879ba2f2830da68c49c3d8107921 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 2 Oct 2016 00:46:20 +0100 Subject: [PATCH] Prevent TickRender from running before the world's first Tick. --- OpenRA.Game/Game.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/OpenRA.Game/Game.cs b/OpenRA.Game/Game.cs index e5846ba9dc..d9ccb3126f 100644 --- a/OpenRA.Game/Game.cs +++ b/OpenRA.Game/Game.cs @@ -567,7 +567,9 @@ namespace OpenRA else PerfHistory.Tick(); - Sync.CheckSyncUnchanged(world, () => world.TickRender(worldRenderer)); + // Wait until we have done our first world Tick before TickRendering + if (orderManager.LocalFrameNumber > 0) + Sync.CheckSyncUnchanged(world, () => world.TickRender(worldRenderer)); } } }