get rid of Cg versions of Texture and VertexBuffer

This commit is contained in:
Chris Forbes
2011-07-12 21:50:07 +12:00
parent b0ccc58516
commit 31c2306a57
7 changed files with 18 additions and 436 deletions

View File

@@ -14,6 +14,7 @@ using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using OpenRA.Renderer.SdlCommon;
using Tao.Cg;
using Tao.OpenGl;
using Tao.Sdl;
@@ -40,48 +41,11 @@ namespace OpenRA.Renderer.Cg
public Size WindowSize { get { return windowSize; } }
public enum GlError
{
GL_NO_ERROR = Gl.GL_NO_ERROR,
GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
GL_INVALID_OPERATION = Gl.GL_INVALID_OPERATION,
}
internal static void CheckGlError()
{
var n = Gl.glGetError();
if( n != Gl.GL_NO_ERROR )
{
var error = "GL Error: {0}\n{1}".F((GlError)n, new System.Diagnostics.StackTrace());
WriteGraphicsLog(error);
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
}
}
static void WriteGraphicsLog(string message)
{
Log.AddChannel("graphics", "graphics.log");
Log.Write("graphics", message);
Log.Write("graphics", "");
Log.Write("graphics", "OpenGL Information:");
Log.Write("graphics", "Vendor: {0}", Gl.glGetString(Gl.GL_VENDOR));
Log.Write("graphics", "Renderer: {0}", Gl.glGetString(Gl.GL_RENDERER));
Log.Write("graphics", "GL Version: {0}", Gl.glGetString(Gl.GL_VERSION));
Log.Write("graphics", "Shader Version: {0}", Gl.glGetString(Gl.GL_SHADING_LANGUAGE_VERSION));
Log.Write("graphics", "Available extensions:");
Log.Write("graphics", Gl.glGetString(Gl.GL_EXTENSIONS));
}
static Tao.Cg.Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{
var err = Tao.Cg.Cg.cgGetError();
var msg = "CG Error: {0}: {1}".F(err, Tao.Cg.Cg.cgGetErrorString(err));
WriteGraphicsLog(msg);
ErrorHandler.WriteGraphicsLog(msg);
throw new InvalidOperationException("CG Error. See graphics.log for details");
};
@@ -134,7 +98,7 @@ namespace OpenRA.Renderer.Cg
Sdl.SDL_EnableUNICODE( 1 );
Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
CheckGlError();
ErrorHandler.CheckGlError();
// Test for required extensions
var required = new string[]
@@ -152,7 +116,8 @@ namespace OpenRA.Renderer.Cg
if (missingExtensions.Any())
{
WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}".F(string.Join(",", missingExtensions)));
ErrorHandler.WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}"
.F(string.Join(",", missingExtensions)));
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
}
@@ -168,9 +133,9 @@ namespace OpenRA.Renderer.Cg
fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
CheckGlError();
ErrorHandler.CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
CheckGlError();
ErrorHandler.CheckGlError();
Sdl.SDL_SetModState( 0 ); // i have had enough.
}
@@ -180,23 +145,23 @@ namespace OpenRA.Renderer.Cg
if( width < 0 ) width = 0;
if( height < 0 ) height = 0;
Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
CheckGlError();
ErrorHandler.CheckGlError();
Gl.glEnable( Gl.GL_SCISSOR_TEST );
CheckGlError();
ErrorHandler.CheckGlError();
}
public void DisableScissor()
{
Gl.glDisable( Gl.GL_SCISSOR_TEST );
CheckGlError();
ErrorHandler.CheckGlError();
}
public void Clear( Color c )
{
Gl.glClearColor( 0, 0, 0, 0 );
CheckGlError();
ErrorHandler.CheckGlError();
Gl.glClear( Gl.GL_COLOR_BUFFER_BIT );
CheckGlError();
ErrorHandler.CheckGlError();
}
MouseButton lastButtonBits = (MouseButton)0;
@@ -340,13 +305,13 @@ namespace OpenRA.Renderer.Cg
pendingMotion = null;
}
CheckGlError();
ErrorHandler.CheckGlError();
}
public void DrawPrimitives( PrimitiveType pt, int firstVertex, int numVertices )
{
Gl.glDrawArrays( ModeFromPrimitiveType( pt ), firstVertex, numVertices );
CheckGlError();
ErrorHandler.CheckGlError();
}
static int ModeFromPrimitiveType( PrimitiveType pt )
@@ -361,9 +326,9 @@ namespace OpenRA.Renderer.Cg
throw new NotImplementedException();
}
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
public ITexture CreateTexture() { return new Texture( this ); }
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( size ); }
public ITexture CreateTexture() { return new Texture(); }
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( bitmap ); }
public IShader CreateShader( string name ) { return new Shader( this, name ); }
public int GpuMemoryUsed { get { return 0; } }

View File

@@ -58,8 +58,6 @@
<Compile Include="GraphicsDevice.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Shader.cs" />
<Compile Include="Texture.cs" />
<Compile Include="VertexBuffer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -12,6 +12,7 @@ using System;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using OpenRA.Renderer.SdlCommon;
namespace OpenRA.Renderer.Cg
{

View File

@@ -1,119 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Cg
{
public class Texture : ITexture
{
internal int texture;
public Texture(GraphicsDevice dev)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
}
public Texture(GraphicsDevice dev, Bitmap bitmap)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
SetData(bitmap);
}
void FinalizeInner() { Gl.glDeleteTextures( 1, ref texture ); }
~Texture() { Game.RunAfterTick( FinalizeInner ); }
void PrepareTexture()
{
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError();
}
public void SetData(byte[] colors, int width, int height)
{
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
unsafe
{
fixed (byte* ptr = &colors[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
GraphicsDevice.CheckGlError();
}
}
}
// An array of RGBA
public void SetData(uint[,] colors)
{
int width = colors.GetUpperBound(1) + 1;
int height = colors.GetUpperBound(0) + 1;
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
unsafe
{
fixed (uint* ptr = &colors[0,0])
{
IntPtr intPtr = new IntPtr((void *) ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
GraphicsDevice.CheckGlError();
}
}
}
public void SetData(Bitmap bitmap)
{
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
{
//throw new InvalidOperationException( "non-power-of-2-texture" );
bitmap = new Bitmap(bitmap, new Size(Exts.NextPowerOf2(bitmap.Width), Exts.NextPowerOf2(bitmap.Height)));
}
var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly,
PixelFormat.Format32bppArgb);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
GraphicsDevice.CheckGlError();
bitmap.UnlockBits(bits);
}
bool IsPowerOf2(int v)
{
return (v & (v - 1)) == 0;
}
}
}

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@@ -1,59 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Cg
{
public class VertexBuffer<T> : IVertexBuffer<T>
where T : struct
{
int buffer;
public VertexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
new T[ size ],
Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
void FinalizeInner() { Gl.glDeleteBuffers( 1, ref buffer ); }
~VertexBuffer() { Game.RunAfterTick( FinalizeInner ); }
public void SetData(T[] data, int length)
{
Bind();
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
IntPtr.Zero,
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
data);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
GraphicsDevice.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
GraphicsDevice.CheckGlError();
}
}
}

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@@ -1,146 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Glsl
{
public class Texture : ITexture
{
internal int texture;
internal int memory;
GraphicsDevice dev;
public Texture(GraphicsDevice dev)
{
this.dev = dev;
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
}
public Texture(GraphicsDevice dev, Bitmap bitmap)
{
this.dev = dev;
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
SetData(bitmap);
}
void FinalizeInner() { UpdateMemoryUsage(0); Gl.glDeleteTextures(1, ref texture); }
~Texture() { Game.RunAfterTick(FinalizeInner); }
void PrepareTexture()
{
GraphicsDevice.CheckGlError();
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_NEAREST);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError();
}
void UpdateMemoryUsage( int newSize )
{
if (newSize == memory)
return;
dev.GpuMemoryUsed -= memory;
memory = newSize;
dev.GpuMemoryUsed += memory;
Log.Write("debug", "GPU Memory: {0:F2} MiB", dev.GpuMemoryUsed / 1024 / 1024f);
}
public void SetData(byte[] colors, int width, int height)
{
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
unsafe
{
fixed (byte* ptr = &colors[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
GraphicsDevice.CheckGlError();
}
}
UpdateMemoryUsage(colors.Length);
}
// An array of RGBA
public void SetData(uint[,] colors)
{
int width = colors.GetUpperBound(1) + 1;
int height = colors.GetUpperBound(0) + 1;
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
unsafe
{
fixed (uint* ptr = &colors[0,0])
{
IntPtr intPtr = new IntPtr((void *) ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
GraphicsDevice.CheckGlError();
}
}
UpdateMemoryUsage(width * height * sizeof(uint));
}
public void SetData(Bitmap bitmap)
{
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
{
//throw new InvalidOperationException( "non-power-of-2-texture" );
bitmap = new Bitmap(bitmap, new Size(Exts.NextPowerOf2(bitmap.Width), Exts.NextPowerOf2(bitmap.Height)));
}
var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly,
PixelFormat.Format32bppArgb);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
GraphicsDevice.CheckGlError();
bitmap.UnlockBits(bits);
UpdateMemoryUsage(bitmap.Width * bitmap.Height * sizeof(uint));
}
bool IsPowerOf2(int v)
{
return (v & (v - 1)) == 0;
}
}
}

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@@ -1,58 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Runtime.InteropServices;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.Glsl
{
public class VertexBuffer<T> : IVertexBuffer<T>
where T : struct
{
int buffer;
public VertexBuffer(GraphicsDevice dev, int size)
{
Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError();
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
new T[ size ],
Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
public void SetData(T[] data, int length)
{
Bind();
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
IntPtr.Zero,
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
data);
GraphicsDevice.CheckGlError();
}
public void Bind()
{
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
GraphicsDevice.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
GraphicsDevice.CheckGlError();
}
void FinalizeInner() { Gl.glDeleteBuffers( 1, ref buffer ); }
~VertexBuffer() { Game.RunAfterTick( FinalizeInner ); }
}
}