get rid of Cg versions of Texture and VertexBuffer
This commit is contained in:
@@ -14,6 +14,7 @@ using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Renderer.SdlCommon;
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using Tao.Cg;
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using Tao.OpenGl;
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using Tao.Sdl;
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@@ -40,48 +41,11 @@ namespace OpenRA.Renderer.Cg
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public Size WindowSize { get { return windowSize; } }
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public enum GlError
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{
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GL_NO_ERROR = Gl.GL_NO_ERROR,
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GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
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GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
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GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
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GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
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GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
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GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
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GL_INVALID_OPERATION = Gl.GL_INVALID_OPERATION,
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}
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internal static void CheckGlError()
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{
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var n = Gl.glGetError();
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if( n != Gl.GL_NO_ERROR )
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{
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var error = "GL Error: {0}\n{1}".F((GlError)n, new System.Diagnostics.StackTrace());
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WriteGraphicsLog(error);
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throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
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}
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}
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static void WriteGraphicsLog(string message)
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{
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Log.AddChannel("graphics", "graphics.log");
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Log.Write("graphics", message);
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Log.Write("graphics", "");
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Log.Write("graphics", "OpenGL Information:");
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Log.Write("graphics", "Vendor: {0}", Gl.glGetString(Gl.GL_VENDOR));
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Log.Write("graphics", "Renderer: {0}", Gl.glGetString(Gl.GL_RENDERER));
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Log.Write("graphics", "GL Version: {0}", Gl.glGetString(Gl.GL_VERSION));
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Log.Write("graphics", "Shader Version: {0}", Gl.glGetString(Gl.GL_SHADING_LANGUAGE_VERSION));
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Log.Write("graphics", "Available extensions:");
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Log.Write("graphics", Gl.glGetString(Gl.GL_EXTENSIONS));
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}
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static Tao.Cg.Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
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{
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var err = Tao.Cg.Cg.cgGetError();
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var msg = "CG Error: {0}: {1}".F(err, Tao.Cg.Cg.cgGetErrorString(err));
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WriteGraphicsLog(msg);
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ErrorHandler.WriteGraphicsLog(msg);
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throw new InvalidOperationException("CG Error. See graphics.log for details");
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};
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@@ -134,7 +98,7 @@ namespace OpenRA.Renderer.Cg
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Sdl.SDL_EnableUNICODE( 1 );
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Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
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CheckGlError();
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ErrorHandler.CheckGlError();
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// Test for required extensions
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var required = new string[]
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@@ -152,7 +116,8 @@ namespace OpenRA.Renderer.Cg
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if (missingExtensions.Any())
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{
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WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}".F(string.Join(",", missingExtensions)));
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ErrorHandler.WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}"
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.F(string.Join(",", missingExtensions)));
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throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
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}
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@@ -168,9 +133,9 @@ namespace OpenRA.Renderer.Cg
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fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
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Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
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CheckGlError();
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ErrorHandler.CheckGlError();
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Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
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CheckGlError();
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ErrorHandler.CheckGlError();
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Sdl.SDL_SetModState( 0 ); // i have had enough.
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}
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@@ -180,23 +145,23 @@ namespace OpenRA.Renderer.Cg
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if( width < 0 ) width = 0;
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if( height < 0 ) height = 0;
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Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
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CheckGlError();
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ErrorHandler.CheckGlError();
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Gl.glEnable( Gl.GL_SCISSOR_TEST );
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CheckGlError();
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ErrorHandler.CheckGlError();
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}
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public void DisableScissor()
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{
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Gl.glDisable( Gl.GL_SCISSOR_TEST );
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CheckGlError();
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ErrorHandler.CheckGlError();
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}
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public void Clear( Color c )
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{
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Gl.glClearColor( 0, 0, 0, 0 );
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CheckGlError();
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ErrorHandler.CheckGlError();
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Gl.glClear( Gl.GL_COLOR_BUFFER_BIT );
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CheckGlError();
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ErrorHandler.CheckGlError();
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}
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MouseButton lastButtonBits = (MouseButton)0;
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@@ -340,13 +305,13 @@ namespace OpenRA.Renderer.Cg
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pendingMotion = null;
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}
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CheckGlError();
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ErrorHandler.CheckGlError();
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}
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public void DrawPrimitives( PrimitiveType pt, int firstVertex, int numVertices )
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{
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Gl.glDrawArrays( ModeFromPrimitiveType( pt ), firstVertex, numVertices );
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CheckGlError();
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ErrorHandler.CheckGlError();
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}
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static int ModeFromPrimitiveType( PrimitiveType pt )
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@@ -361,9 +326,9 @@ namespace OpenRA.Renderer.Cg
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throw new NotImplementedException();
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
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public ITexture CreateTexture() { return new Texture( this ); }
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public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( size ); }
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public ITexture CreateTexture() { return new Texture(); }
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public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( bitmap ); }
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public IShader CreateShader( string name ) { return new Shader( this, name ); }
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public int GpuMemoryUsed { get { return 0; } }
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@@ -58,8 +58,6 @@
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<Compile Include="GraphicsDevice.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Shader.cs" />
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<Compile Include="Texture.cs" />
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<Compile Include="VertexBuffer.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -12,6 +12,7 @@ using System;
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using System.IO;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Renderer.SdlCommon;
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namespace OpenRA.Renderer.Cg
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{
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@@ -1,119 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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namespace OpenRA.Renderer.Cg
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{
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public class Texture : ITexture
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{
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internal int texture;
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public Texture(GraphicsDevice dev)
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{
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Gl.glGenTextures(1, out texture);
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GraphicsDevice.CheckGlError();
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}
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public Texture(GraphicsDevice dev, Bitmap bitmap)
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{
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Gl.glGenTextures(1, out texture);
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GraphicsDevice.CheckGlError();
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SetData(bitmap);
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}
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void FinalizeInner() { Gl.glDeleteTextures( 1, ref texture ); }
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~Texture() { Game.RunAfterTick( FinalizeInner ); }
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void PrepareTexture()
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{
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
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GraphicsDevice.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
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GraphicsDevice.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(byte[] colors, int width, int height)
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{
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if (!IsPowerOf2(width) || !IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
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unsafe
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{
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fixed (byte* ptr = &colors[0])
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{
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IntPtr intPtr = new IntPtr((void*)ptr);
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PrepareTexture();
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Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
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0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
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GraphicsDevice.CheckGlError();
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}
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}
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}
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// An array of RGBA
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public void SetData(uint[,] colors)
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{
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int width = colors.GetUpperBound(1) + 1;
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int height = colors.GetUpperBound(0) + 1;
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if (!IsPowerOf2(width) || !IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
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unsafe
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{
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fixed (uint* ptr = &colors[0,0])
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{
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IntPtr intPtr = new IntPtr((void *) ptr);
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PrepareTexture();
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Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
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0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
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GraphicsDevice.CheckGlError();
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}
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}
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}
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public void SetData(Bitmap bitmap)
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{
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if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
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{
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//throw new InvalidOperationException( "non-power-of-2-texture" );
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bitmap = new Bitmap(bitmap, new Size(Exts.NextPowerOf2(bitmap.Width), Exts.NextPowerOf2(bitmap.Height)));
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}
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var bits = bitmap.LockBits(
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new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadOnly,
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PixelFormat.Format32bppArgb);
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PrepareTexture();
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Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
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0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
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GraphicsDevice.CheckGlError();
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bitmap.UnlockBits(bits);
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}
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bool IsPowerOf2(int v)
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{
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return (v & (v - 1)) == 0;
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}
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}
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}
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@@ -1,59 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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namespace OpenRA.Renderer.Cg
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{
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public class VertexBuffer<T> : IVertexBuffer<T>
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where T : struct
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{
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int buffer;
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public VertexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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Bind();
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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new IntPtr(Marshal.SizeOf(typeof(T)) * size),
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new T[ size ],
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Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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void FinalizeInner() { Gl.glDeleteBuffers( 1, ref buffer ); }
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~VertexBuffer() { Game.RunAfterTick( FinalizeInner ); }
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public void SetData(T[] data, int length)
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{
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Bind();
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Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
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IntPtr.Zero,
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new IntPtr(Marshal.SizeOf(typeof(T)) * length),
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data);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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GraphicsDevice.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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GraphicsDevice.CheckGlError();
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}
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}
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}
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@@ -1,146 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using Tao.OpenGl;
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namespace OpenRA.Renderer.Glsl
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{
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public class Texture : ITexture
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{
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internal int texture;
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internal int memory;
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GraphicsDevice dev;
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public Texture(GraphicsDevice dev)
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{
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this.dev = dev;
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Gl.glGenTextures(1, out texture);
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GraphicsDevice.CheckGlError();
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}
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public Texture(GraphicsDevice dev, Bitmap bitmap)
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{
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this.dev = dev;
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Gl.glGenTextures(1, out texture);
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GraphicsDevice.CheckGlError();
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SetData(bitmap);
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}
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void FinalizeInner() { UpdateMemoryUsage(0); Gl.glDeleteTextures(1, ref texture); }
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~Texture() { Game.RunAfterTick(FinalizeInner); }
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void PrepareTexture()
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{
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GraphicsDevice.CheckGlError();
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Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
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GraphicsDevice.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_NEAREST);
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GraphicsDevice.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
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GraphicsDevice.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
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GraphicsDevice.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
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GraphicsDevice.CheckGlError();
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}
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void UpdateMemoryUsage( int newSize )
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{
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if (newSize == memory)
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return;
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dev.GpuMemoryUsed -= memory;
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memory = newSize;
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dev.GpuMemoryUsed += memory;
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Log.Write("debug", "GPU Memory: {0:F2} MiB", dev.GpuMemoryUsed / 1024 / 1024f);
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}
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public void SetData(byte[] colors, int width, int height)
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{
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if (!IsPowerOf2(width) || !IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
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unsafe
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{
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fixed (byte* ptr = &colors[0])
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{
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IntPtr intPtr = new IntPtr((void*)ptr);
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PrepareTexture();
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Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
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0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
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GraphicsDevice.CheckGlError();
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}
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}
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UpdateMemoryUsage(colors.Length);
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}
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// An array of RGBA
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public void SetData(uint[,] colors)
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{
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int width = colors.GetUpperBound(1) + 1;
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int height = colors.GetUpperBound(0) + 1;
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if (!IsPowerOf2(width) || !IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
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unsafe
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{
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fixed (uint* ptr = &colors[0,0])
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{
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IntPtr intPtr = new IntPtr((void *) ptr);
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PrepareTexture();
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Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
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0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
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GraphicsDevice.CheckGlError();
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}
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}
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UpdateMemoryUsage(width * height * sizeof(uint));
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}
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public void SetData(Bitmap bitmap)
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{
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if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
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{
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//throw new InvalidOperationException( "non-power-of-2-texture" );
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bitmap = new Bitmap(bitmap, new Size(Exts.NextPowerOf2(bitmap.Width), Exts.NextPowerOf2(bitmap.Height)));
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}
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var bits = bitmap.LockBits(
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new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadOnly,
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PixelFormat.Format32bppArgb);
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|
||||
PrepareTexture();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
||||
GraphicsDevice.CheckGlError();
|
||||
bitmap.UnlockBits(bits);
|
||||
|
||||
UpdateMemoryUsage(bitmap.Width * bitmap.Height * sizeof(uint));
|
||||
}
|
||||
|
||||
bool IsPowerOf2(int v)
|
||||
{
|
||||
return (v & (v - 1)) == 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using Tao.OpenGl;
|
||||
|
||||
namespace OpenRA.Renderer.Glsl
|
||||
{
|
||||
public class VertexBuffer<T> : IVertexBuffer<T>
|
||||
where T : struct
|
||||
{
|
||||
int buffer;
|
||||
|
||||
public VertexBuffer(GraphicsDevice dev, int size)
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Bind();
|
||||
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
|
||||
new T[ size ],
|
||||
Gl.GL_DYNAMIC_DRAW);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(T[] data, int length)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
|
||||
IntPtr.Zero,
|
||||
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
|
||||
data);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void Bind()
|
||||
{
|
||||
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
void FinalizeInner() { Gl.glDeleteBuffers( 1, ref buffer ); }
|
||||
~VertexBuffer() { Game.RunAfterTick( FinalizeInner ); }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user