From 31cb1c017fd0d0217907876b13612b6caa471aa0 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 26 Jun 2011 01:36:54 +1200 Subject: [PATCH] Fix e4, e5 firing offsets. --- mods/cnc/rules/defaults.yaml | 2 +- mods/cnc/rules/infantry.yaml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index ddb851b57d..72fa16ccfb 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -109,8 +109,8 @@ Buildable: Queue: Infantry TakeCover: + BarrelOffset: 0,-2,0,4 RenderInfantryProne: - AttackMove: Passenger: CargoType: Infantry diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 627877f3a9..385a8aa77d 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -91,7 +91,7 @@ E4: HP: 90 AttackFrontal: PrimaryWeapon: Flamethrower - PrimaryOffset: 0,0,0,-5 + PrimaryOffset: 0,-2,2,-4 FireDelay: 3 WithMuzzleFlash: RenderInfantryProne: @@ -117,7 +117,7 @@ E5: HP: 90 AttackFrontal: PrimaryWeapon: Chemspray - PrimaryOffset: 0,0,0,-5 + PrimaryOffset: 0,-2,2,-9 FireDelay: 3 WithMuzzleFlash: -PoisonedByTiberium: