Actually add the Allies 04 script. Also we have dog patrols now

This commit is contained in:
Scott_NZ
2012-12-15 03:11:14 +13:00
parent eb6bab36a0
commit 31d3616b8d
2 changed files with 211 additions and 1 deletions

View File

@@ -751,7 +751,7 @@ Actors:
Location: 88,77
Owner: Soviets
Actor52: hpad
Location: 84,72
Location: 83,65
Owner: Soviets
Actor387: powr
Location: 89,64
@@ -1287,6 +1287,21 @@ Actors:
Actor407: t05
Location: 75,98
Owner: Neutral
PatrolPoint13: waypoint
Location: 81,86
Owner: Neutral
PatrolPoint12: waypoint
Location: 74,78
Owner: Neutral
PatrolPoint11: waypoint
Location: 77,70
Owner: Neutral
PatrolPoint15: waypoint
Location: 88,73
Owner: Neutral
PatrolPoint14: waypoint
Location: 91,83
Owner: Neutral
Smudges:
@@ -1305,6 +1320,32 @@ Rules:
SPY:
RevealsShroud:
Range: 10
Health:
HP: 100
DOG.Patrol:
Inherits: ^Infantry
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: DogVoice
Bounds: 12,17,-1,-4
Health:
HP: 12
Mobile:
Speed: 4
RevealsShroud:
Range: 5
AutoTarget:
AttackLeap:
PrimaryWeapon: DogJaw
CanAttackGround: no
RenderInfantry:
Image: dog
IdleAnimations: idle1,idle2
IgnoresDisguise:
Sequences: