undo ProjectileArgs stuff
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Aftermath
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self.World.AddFrameEndTask( w =>
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{
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Combat.DoExplosion(self, info.PrimaryWeapon, Target.FromActor(self), altitude);
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Combat.DoExplosion(self, info.PrimaryWeapon, self.CenterLocation, altitude);
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var report = self.GetPrimaryWeapon().Report;
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if (report != null)
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Sound.Play(report + ".aud", self.CenterLocation);
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