undo ProjectileArgs stuff
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Effects
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void Explode(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoExplosion(silo.Owner.PlayerActor, weapon, Target.FromPos(pos), 0);
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Combat.DoExplosion(silo.Owner.PlayerActor, weapon, pos, 0);
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world.WorldActor.traits.Get<ScreenShaker>().AddEffect(20, pos, 5);
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}
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