undo ProjectileArgs stuff

This commit is contained in:
Chris Forbes
2010-07-22 18:59:41 +12:00
parent 6d527c3668
commit 31d5d18d65
7 changed files with 10 additions and 10 deletions

View File

@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Effects
void Explode(World world)
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(silo.Owner.PlayerActor, weapon, Target.FromPos(pos), 0);
Combat.DoExplosion(silo.Owner.PlayerActor, weapon, pos, 0);
world.WorldActor.traits.Get<ScreenShaker>().AddEffect(20, pos, 5);
}