undo ProjectileArgs stuff
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
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return;
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var info = self.Info.Traits.Get<MineInfo>();
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Combat.DoExplosion(self, info.Weapon, Target.FromActor(crusher), 0);
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Combat.DoExplosion(self, info.Weapon, crusher.CenterLocation, 0);
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self.QueueActivity(new RemoveSelf());
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}
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