diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 807875c52b..24ae8aefa4 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -416,6 +416,7 @@ SpeedModifier: 60 DamageModifiers: Prone50Percent: 50 + Prone80Percent: 80 DamageTriggers: TriggerProne ProneOffset: 400,0,0 WithInfantryBody: @@ -694,6 +695,7 @@ Sellable: SellSounds: cashturn.aud Capturable: + CaptureThreshold: 55 WithMakeAnimation: ^CivBuilding: @@ -957,6 +959,11 @@ BodyOrientation: UseClassicFacingFudge: True +^LightHusk: + Inherits: ^Husk + Health: + HP: 2000 + ^HelicopterHusk: Inherits: ^CommonHuskDefaults WithShadow: diff --git a/mods/cnc/rules/husks.yaml b/mods/cnc/rules/husks.yaml index e0977e2701..f815a35512 100644 --- a/mods/cnc/rules/husks.yaml +++ b/mods/cnc/rules/husks.yaml @@ -17,7 +17,7 @@ HARV.Husk: Image: harv.destroyed APC.Husk: - Inherits: ^Husk + Inherits: ^LightHusk Tooltip: Name: APC (Destroyed) TransformOnCapture: @@ -44,7 +44,7 @@ ARTY.Husk: Image: arty.destroyed BGGY.Husk: - Inherits: ^Husk + Inherits: ^LightHusk Tooltip: Name: Nod Buggy (Destroyed) TransformOnCapture: @@ -53,7 +53,7 @@ BGGY.Husk: Image: bggy.destroyed BIKE.Husk: - Inherits: ^Husk + Inherits: ^LightHusk Tooltip: Name: Recon Bike (Destroyed) TransformOnCapture: @@ -62,7 +62,7 @@ BIKE.Husk: Image: bike.destroyed JEEP.Husk: - Inherits: ^Husk + Inherits: ^LightHusk Tooltip: Name: Hum-Vee (Destroyed) TransformOnCapture: diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 2cb63bbe28..eb27c3fcbf 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -172,6 +172,8 @@ E6: Captures: CaptureTypes: building, husk PlayerExperience: 50 + Selectable: + Priority: 5 RMBO: Inherits: ^Soldier diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 56955fdb34..e78712f563 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -2,7 +2,7 @@ FACT: Inherits: ^BaseBuilding Inherits@shape: ^3x2Shape Valued: - Cost: 4000 + Cost: 3500 Tooltip: Name: Construction Yard Building: @@ -116,13 +116,14 @@ NUKE: BuildPaletteOrder: 10 Prerequisites: fact Queue: Building.GDI, Building.Nod + BuildDuration: 330 Description: Generates power Building: Footprint: xX xx == Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 50000 + HP: 55000 RevealsShroud: Range: 4c0 WithBuildingBib: @@ -396,7 +397,7 @@ AFLD: LimitedAudio: BuildingInProgress ProductionBar: Power: - Amount: -50 + Amount: -40 ProvidesPrerequisite@buildingname: WEAP: @@ -449,7 +450,7 @@ WEAP: LimitedAudio: BuildingInProgress ProductionBar: Power: - Amount: -50 + Amount: -40 ProvidesPrerequisite@buildingname: HPAD: @@ -606,7 +607,7 @@ FIX: RallyPoint: WithRepairAnimation: Power: - Amount: -30 + Amount: -20 ProvidesPrerequisite@buildingname: EYE: diff --git a/mods/cnc/rules/tech.yaml b/mods/cnc/rules/tech.yaml index cff3c87cc9..d84dce4760 100644 --- a/mods/cnc/rules/tech.yaml +++ b/mods/cnc/rules/tech.yaml @@ -5,7 +5,7 @@ V19: Footprint: x Dimensions: 1,1 Health: - HP: 100000 + HP: 80000 Tooltip: Name: Oil Derrick TooltipDescription@ally: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 12a7370913..8e17629dde 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -1,7 +1,7 @@ MCV: Inherits: ^Vehicle Valued: - Cost: 4000 + Cost: 3500 Tooltip: Name: Mobile Construction Vehicle Buildable: @@ -92,28 +92,28 @@ APC: Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: - Cost: 550 + Cost: 600 Tooltip: Name: APC Buildable: BuildPaletteOrder: 30 Prerequisites: pyle Queue: Vehicle.GDI - BuildDuration: 900 + BuildDuration: 938 BuildDurationModifier: 40 Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Mobile: - TurnSpeed: 8 + TurnSpeed: 5 Speed: 132 RequiresCondition: !notmobile Health: - HP: 21500 + HP: 19000 Repairable: HpPerStep: 1440 Armor: Type: Heavy RevealsShroud: - Range: 7c0 + Range: 6c0 Turreted: TurnSpeed: 10 Armament@PRIMARY: @@ -488,7 +488,7 @@ MSAM: Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: - Cost: 1000 + Cost: 900 Tooltip: Name: Rocket Launcher Buildable: diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index af85edc707..980ace0d7b 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -70,6 +70,7 @@ HeliAGGun: Wood: 50 Light: 75 Heavy: 25 + DamageTypes: Prone80Percent, TriggerProne, BulletDeath HeliAAGun: Inherits: HeliAGGun @@ -133,7 +134,7 @@ APCGun: Range: 5c0 Report: gun20.aud Projectile: Bullet - Speed: 1c682 + Speed: 900 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 2000 @@ -149,7 +150,7 @@ APCGun: APCGun.AA: Inherits: APCGun - Range: 7c0 + Range: 6c0 ValidTargets: Air Projectile: Bullet Speed: 2c0