Add hotkeys for editor map overlays

This commit is contained in:
Ivaylo Draganov
2022-05-06 22:21:43 +03:00
committed by abcdefg30
parent 13ceda3259
commit 320228f9d9
5 changed files with 127 additions and 63 deletions

View File

@@ -11,26 +11,15 @@
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
[ChromeLogicArgsHotkeys("ChangeZoomKey")]
public class MapEditorLogic : ChromeLogic
{
MapCopyFilters copyFilters = MapCopyFilters.All;
enum MapOverlays
{
None = 0,
Grid = 1,
Buildable = 2,
}
MapOverlays overlays = MapOverlays.None;
[ObjectCreator.UseCtor]
public MapEditorLogic(Widget widget, World world, WorldRenderer worldRenderer)
{
@@ -63,16 +52,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
}
var overlayDropdown = widget.GetOrNull<DropDownButtonWidget>("OVERLAY_BUTTON");
if (overlayDropdown != null)
{
overlayDropdown.OnMouseDown = _ =>
{
overlayDropdown.RemovePanel();
overlayDropdown.AttachPanel(CreateOverlaysPanel(world));
};
}
var cashLabel = widget.GetOrNull<LabelWidget>("CASH_LABEL");
if (cashLabel != null)
{
@@ -112,45 +91,5 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return categoriesPanel;
}
Widget CreateOverlaysPanel(World world)
{
var categoriesPanel = Ui.LoadWidget("OVERLAY_PANEL", null, new WidgetArgs());
var categoryTemplate = categoriesPanel.Get<CheckboxWidget>("CATEGORY_TEMPLATE");
MapOverlays[] allCategories = { MapOverlays.Grid, MapOverlays.Buildable };
foreach (var cat in allCategories)
{
var category = (CheckboxWidget)categoryTemplate.Clone();
category.GetText = () => cat.ToString();
category.IsChecked = () => overlays.HasFlag(cat);
category.IsVisible = () => true;
category.OnClick = () => overlays ^= cat;
if (cat.HasFlag(MapOverlays.Grid))
{
var terrainGeometryTrait = world.WorldActor.Trait<TerrainGeometryOverlay>();
category.OnClick = () =>
{
overlays ^= cat;
terrainGeometryTrait.Enabled = overlays.HasFlag(MapOverlays.Grid);
};
}
if (cat.HasFlag(MapOverlays.Buildable))
{
var buildableTerrainTrait = world.WorldActor.Trait<BuildableTerrainOverlay>();
category.OnClick = () =>
{
overlays ^= cat;
buildableTerrainTrait.Enabled = overlays.HasFlag(MapOverlays.Buildable);
};
}
categoriesPanel.AddChild(category);
}
return categoriesPanel;
}
}
}