also check shroud sequences
This commit is contained in:
@@ -23,8 +23,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public class ShroudRendererInfo : ITraitInfo
|
public class ShroudRendererInfo : ITraitInfo
|
||||||
{
|
{
|
||||||
public readonly string Sequence = "shroud";
|
public readonly string Sequence = "shroud";
|
||||||
public readonly string[] ShroudVariants = new[] { "shroud" };
|
[SequenceReference("Sequence")] public readonly string[] ShroudVariants = new[] { "shroud" };
|
||||||
public readonly string[] FogVariants = new[] { "fog" };
|
[SequenceReference("Sequence")] public readonly string[] FogVariants = new[] { "fog" };
|
||||||
|
|
||||||
[PaletteReference] public readonly string ShroudPalette = "shroud";
|
[PaletteReference] public readonly string ShroudPalette = "shroud";
|
||||||
[PaletteReference] public readonly string FogPalette = "fog";
|
[PaletteReference] public readonly string FogPalette = "fog";
|
||||||
@@ -37,11 +37,11 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public readonly bool UseExtendedIndex = false;
|
public readonly bool UseExtendedIndex = false;
|
||||||
|
|
||||||
[Desc("Override for source art that doesn't define a fully shrouded tile")]
|
[Desc("Override for source art that doesn't define a fully shrouded tile")]
|
||||||
public readonly string OverrideFullShroud = null;
|
[SequenceReference("Sequence")] public readonly string OverrideFullShroud = null;
|
||||||
public readonly int OverrideShroudIndex = 15;
|
public readonly int OverrideShroudIndex = 15;
|
||||||
|
|
||||||
[Desc("Override for source art that doesn't define a fully fogged tile")]
|
[Desc("Override for source art that doesn't define a fully fogged tile")]
|
||||||
public readonly string OverrideFullFog = null;
|
[SequenceReference("Sequence")] public readonly string OverrideFullFog = null;
|
||||||
public readonly int OverrideFogIndex = 15;
|
public readonly int OverrideFogIndex = 15;
|
||||||
|
|
||||||
public readonly BlendMode ShroudBlend = BlendMode.Alpha;
|
public readonly BlendMode ShroudBlend = BlendMode.Alpha;
|
||||||
|
|||||||
Reference in New Issue
Block a user