cargo: added cargo-related sequences for APC/LST/TRAN; moved Passengers onto UnitInfo for convenience (and to allow garrisoning without a big hack); added Cargo trait to all known transports
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@@ -56,7 +56,7 @@ Voice=VehicleVoice
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LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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[APC]
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Description=Armored Personnel Carrier
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo
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PrimaryOffset=0,0,0,-4
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MuzzleFlash=yes
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Voice=VehicleVoice
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@@ -138,7 +138,7 @@ Recoil=3
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[LST]
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Description=Transport
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WaterBound=yes
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Traits=Unit, Mobile, RenderUnit
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Traits=Unit, Mobile, RenderUnit, Cargo
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LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
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[PT]
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Description=Gunboat
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@@ -179,7 +179,7 @@ Description=Transport Helicopter
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RotorOffset=0,14,0,-4
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RotorOffset2=0,-14,0,-2
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BuiltAt=hpad
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Traits=Unit, Helicopter, RenderUnitRotor, WithShadow
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Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo
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InitialFacing=20
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LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
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[HELI]
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