Add a range check to Repair.
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@@ -19,15 +19,22 @@ namespace OpenRA.Mods.Common.Activities
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public class Repair : Activity
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{
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readonly RepairsUnitsInfo repairsUnits;
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readonly Actor host;
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readonly Target host;
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readonly WDist closeEnough;
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int remainingTicks;
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Health health;
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bool played = false;
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public Repair(Actor host)
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public Repair(Actor self, Actor host)
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: this(self, host, WDist.Zero) { }
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public Repair(Actor self, Actor host, WDist closeEnough)
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{
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this.host = host;
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this.host = Target.FromActor(host);
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this.closeEnough = closeEnough;
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repairsUnits = host.Info.TraitInfo<RepairsUnitsInfo>();
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health = self.TraitOrDefault<Health>();
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}
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public override Activity Tick(Actor self)
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@@ -40,18 +47,17 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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}
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if (host == null || !host.IsInWorld)
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if (host.Type == TargetType.Invalid || health == null)
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return NextActivity;
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health = self.TraitOrDefault<Health>();
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if (health == null)
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if (closeEnough.LengthSquared > 0 && !host.IsInRange(self.CenterPosition, closeEnough))
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return NextActivity;
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if (health.DamageState == DamageState.Undamaged)
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{
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if (host.Owner != self.Owner)
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if (host.Actor.Owner != self.Owner)
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{
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var exp = host.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
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var exp = host.Actor.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
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if (exp != null)
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exp.GiveExperience(repairsUnits.PlayerExperience);
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}
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@@ -80,8 +86,8 @@ namespace OpenRA.Mods.Common.Activities
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self.InflictDamage(self, new Damage(-hpToRepair));
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foreach (var depot in host.TraitsImplementing<INotifyRepair>())
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depot.Repairing(host, self);
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foreach (var depot in host.Actor.TraitsImplementing<INotifyRepair>())
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depot.Repairing(host.Actor, self);
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remainingTicks = repairsUnits.Interval;
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}
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@@ -341,7 +341,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.RearmBuildings.Contains(name))
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yield return new Rearm(self);
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if (Info.RepairBuildings.Contains(name))
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yield return new Repair(a);
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yield return new Repair(self, a);
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}
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public void ModifyDeathActorInit(Actor self, TypeDictionary init)
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Traits
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if (CanRearmAt(order.TargetActor) && CanRearm())
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self.QueueActivity(new Rearm(self));
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self.QueueActivity(new Repair(order.TargetActor));
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self.QueueActivity(new Repair(self, order.TargetActor));
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var rp = order.TargetActor.TraitOrDefault<RallyPoint>();
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if (rp != null)
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
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self.CancelActivity();
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self.QueueActivity(movement.MoveWithinRange(target, info.CloseEnough));
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self.QueueActivity(new Repair(order.TargetActor));
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self.QueueActivity(new Repair(self, order.TargetActor, info.CloseEnough));
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self.SetTargetLine(target, Color.Green, false);
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Activities
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new MoveAdjacentTo(self, Target.FromActor(rearmTarget)),
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movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget),
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new Rearm(self),
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new Repair(rearmTarget),
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new Repair(self, rearmTarget),
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this);
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}
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