Overhaul target line rendering:

- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
This commit is contained in:
Turupawn
2019-07-24 20:54:27 +00:00
committed by Paul Chote
parent bc4dea406d
commit 3240b1e9eb
71 changed files with 433 additions and 269 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Cnc.Traits;
@@ -27,6 +28,7 @@ namespace OpenRA.Mods.Cnc.Activities
readonly Mobile mobile;
readonly bool allowMovement;
readonly bool forceAttack;
readonly Color? targetLineColor;
Target target;
Target lastVisibleTarget;
@@ -36,9 +38,10 @@ namespace OpenRA.Mods.Cnc.Activities
BitSet<TargetableType> lastVisibleTargetTypes;
Player lastVisibleOwner;
public LeapAttack(Actor self, Target target, bool allowMovement, bool forceAttack, AttackLeap attack, AttackLeapInfo info)
public LeapAttack(Actor self, Target target, bool allowMovement, bool forceAttack, AttackLeap attack, AttackLeapInfo info, Color? targetLineColor = null)
{
this.target = target;
this.targetLineColor = targetLineColor;
this.info = info;
this.attack = attack;
this.allowMovement = allowMovement;
@@ -88,13 +91,8 @@ namespace OpenRA.Mods.Cnc.Activities
lastVisibleTargetTypes = target.Actor.GetEnabledTargetTypes();
}
var oldUseLastVisibleTarget = useLastVisibleTarget;
useLastVisibleTarget = targetIsHiddenActor || !target.IsValidFor(self);
// Update target lines if required
if (useLastVisibleTarget != oldUseLastVisibleTarget)
self.SetTargetLine(useLastVisibleTarget ? lastVisibleTarget : target, Color.Red, false);
// Target is hidden or dead, and we don't have a fallback position to move towards
if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
return true;
@@ -161,5 +159,11 @@ namespace OpenRA.Mods.Cnc.Activities
if (!autoTarget.HasValidTargetPriority(self, lastVisibleOwner, lastVisibleTargetTypes))
target = Target.Invalid;
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
if (targetLineColor != null)
yield return new TargetLineNode(useLastVisibleTarget ? lastVisibleTarget : target, targetLineColor.Value);
}
}
}