Overhaul target line rendering:
- Targets are now defined by the activities - Queued activities are shown - Support custom attack colors
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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@@ -24,6 +25,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly Rearmable rearmable;
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readonly bool forceAttack;
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readonly int ticksUntilTurn;
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readonly Color? targetLineColor;
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Target target;
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Target lastVisibleTarget;
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@@ -32,11 +34,14 @@ namespace OpenRA.Mods.Common.Activities
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Player lastVisibleOwner;
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bool useLastVisibleTarget;
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bool hasTicked;
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bool returnToBase;
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public FlyAttack(Actor self, Target target, bool forceAttack)
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public FlyAttack(Actor self, Target target, bool forceAttack, Color? targetLineColor)
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{
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this.target = target;
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this.forceAttack = forceAttack;
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this.targetLineColor = targetLineColor;
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aircraft = self.Trait<Aircraft>();
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attackAircraft = self.Trait<AttackAircraft>();
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rearmable = self.TraitOrDefault<Rearmable>();
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@@ -45,7 +50,7 @@ namespace OpenRA.Mods.Common.Activities
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// The target may become hidden between the initial order request and the first tick (e.g. if queued)
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// Moving to any position (even if quite stale) is still better than immediately giving up
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if ((target.Type == TargetType.Actor && target.Actor.CanBeViewedByPlayer(self.Owner))
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|| target.Type == TargetType.FrozenActor || target.Type == TargetType.Terrain)
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|| target.Type == TargetType.FrozenActor || target.Type == TargetType.Terrain)
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{
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lastVisibleTarget = Target.FromPos(target.CenterPosition);
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lastVisibleMaximumRange = attackAircraft.GetMaximumRangeVersusTarget(target);
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@@ -65,6 +70,8 @@ namespace OpenRA.Mods.Common.Activities
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public override bool Tick(Actor self)
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{
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returnToBase = false;
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// Refuse to take off if it would land immediately again.
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if (aircraft.ForceLanding)
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Cancel(self);
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@@ -93,13 +100,8 @@ namespace OpenRA.Mods.Common.Activities
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lastVisibleTargetTypes = target.Actor.GetEnabledTargetTypes();
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}
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var oldUseLastVisibleTarget = useLastVisibleTarget;
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useLastVisibleTarget = targetIsHiddenActor || !target.IsValidFor(self);
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// Update target lines if required
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if (useLastVisibleTarget != oldUseLastVisibleTarget)
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self.SetTargetLine(useLastVisibleTarget ? lastVisibleTarget : target, Color.Red, false);
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// Target is hidden or dead, and we don't have a fallback position to move towards
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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return true;
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@@ -109,6 +111,7 @@ namespace OpenRA.Mods.Common.Activities
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if (rearmable != null && !useLastVisibleTarget && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self)))
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{
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QueueChild(new ReturnToBase(self));
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returnToBase = true;
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return attackAircraft.Info.AbortOnResupply;
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}
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@@ -169,5 +172,17 @@ namespace OpenRA.Mods.Common.Activities
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if (!autoTarget.HasValidTargetPriority(self, lastVisibleOwner, lastVisibleTargetTypes))
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attackAircraft.ClearRequestedTarget();
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}
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public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
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{
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if (targetLineColor != null)
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{
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if (returnToBase)
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foreach (var n in ChildActivity.TargetLineNodes(self))
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yield return n;
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if (!returnToBase || !attackAircraft.Info.AbortOnResupply)
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yield return new TargetLineNode(useLastVisibleTarget ? lastVisibleTarget : target, targetLineColor.Value);
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}
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}
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}
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}
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