Overhaul target line rendering:

- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
This commit is contained in:
Turupawn
2019-07-24 20:54:27 +00:00
committed by Paul Chote
parent bc4dea406d
commit 3240b1e9eb
71 changed files with 433 additions and 269 deletions

View File

@@ -119,14 +119,22 @@ namespace OpenRA.Mods.Common.Activities
facing = 192;
aircraft.MakeReservation(dest);
QueueChild(new Land(self, Target.FromActor(dest), offset, facing));
QueueChild(new Land(self, Target.FromActor(dest), offset, facing, Color.Green));
QueueChild(new Resupply(self, dest, WDist.Zero, alwaysLand));
return true;
}
QueueChild(new Fly(self, Target.FromActor(dest)));
return true;
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
if (ChildActivity == null)
yield return new TargetLineNode(Target.FromActor(dest), Color.Green);
else
foreach (var n in ChildActivity.TargetLineNodes(self))
yield return n;
}
}
}