Overhaul target line rendering:

- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
This commit is contained in:
Turupawn
2019-07-24 20:54:27 +00:00
committed by Paul Chote
parent bc4dea406d
commit 3240b1e9eb
71 changed files with 433 additions and 269 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
@@ -61,7 +62,6 @@ namespace OpenRA.Mods.Common.Activities
foreach (var n in notifyHarvesterActions)
n.MovingToResources(self, targetCell);
self.SetTargetLine(Target.FromCell(self.World, targetCell), Color.Red, false);
QueueChild(move.MoveTo(targetCell, 2));
return false;
}
@@ -106,5 +106,10 @@ namespace OpenRA.Mods.Common.Activities
base.Cancel(self, keepQueue);
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
yield return new TargetLineNode(Target.FromCell(self.World, targetCell), Color.Green);
}
}
}