Pause rendering when the window is minimized
This commit is contained in:
@@ -828,8 +828,7 @@ namespace OpenRA
|
||||
|
||||
var haveSomeTimeUntilNextLogic = now < nextLogic;
|
||||
var isTimeToRender = now >= nextRender;
|
||||
|
||||
if ((isTimeToRender && haveSomeTimeUntilNextLogic) || forceRender)
|
||||
if (!Renderer.WindowIsSuspended && ((isTimeToRender && haveSomeTimeUntilNextLogic) || forceRender))
|
||||
{
|
||||
nextRender = now + renderInterval;
|
||||
|
||||
@@ -844,6 +843,19 @@ namespace OpenRA
|
||||
RenderTick();
|
||||
renderBeforeNextTick = false;
|
||||
}
|
||||
|
||||
// Simulate a render tick if it was time to render but we skip actually rendering
|
||||
if (Renderer.WindowIsSuspended && isTimeToRender)
|
||||
{
|
||||
// Make sure that nextUpdate is set to a proper minimum interval
|
||||
nextRender = now + renderInterval;
|
||||
|
||||
// Still process SDL events to allow a restore to come through
|
||||
Renderer.Window.PumpInput(new NullInputHandler());
|
||||
|
||||
// Ensure that we still logic tick despite not rendering
|
||||
renderBeforeNextTick = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
Thread.Sleep((int)(nextUpdate - now));
|
||||
|
||||
Reference in New Issue
Block a user